Posted on: December 26, 2017

Noodlemonster
Verified ownerGames: 305 Reviews: 5
Good dungeon crawl; but too lineal, and buggy.
Playing this game again after many years, and am finding that that rose-tinted lens of nostalgia had blinded me to the games many faults. Biggest buggy area: Dragon's eye lvl 4: very buggy. Make a safe save at each lvl and do not override it! Weird "slowdown" bug: I run windows 7, and have a graphics card way over spec for a game from 97. When there is an ongoing spell effect going off like Cloudkill, alot of spell effects going off at once, or even just too many guys on screen, the game slows down to a near standstill. It make the game just painful to play, which is as you'd image, the very opposite of fun. I remember a specific fight where the game flat off stopped being fun for me due to this issue; the "Guardian" fight in the Far south; I also seem to recall this being a very nasty issue in the last fight in the game; from my last play though of this game many years ago. Also, I had forgotten just how bad the pathfinding AI is in this game, so be prepared to handhold your party around. Too lineal: You have no choice which areas you progress through, nor do you have a choice in the order you progress through said areas. These areas are usually cleared by killing everything that threatens you; red = dead. Areas usually have some blues; Blue = talk to. These sometimes provide a quest to do or not (do you want exp or not), sell stuff, or just provide info. The lineal nature of the game extends to the puzzles present in the game. Yes they are there, and they are almost always non optional (I only recall a few that grant extra treasure, the rest are necessary to proceed to the next area). The areas: Sometimes, you have a choice of how to clear an area, like using a lighting gun to blast the halls clear (more trouble than it's worth; also grants no exp), takeout drums to prevent spawns (not doing so provides more exp and gold, but eventually you will because the spawns are endless) or sneaking in to steal a key (as opposed to just killing the guys and causing a side effect). Verdict: 3 stars; -1 for bugs, -1 for lineal nature; would have been 2 stars if those 2 major issues of the game prevented me from finishing it, but they did not.
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