Posted on: August 20, 2017

CordeliaMelody
Verified ownerGames: 281 Reviews: 23
Excellent game
Oh, this game makes me wish for its EE version so much....
Is this helpful to you?
Multiplayer notice: Multiplayer is accessible only through a LAN connection.
Multiplayer notice: Multiplayer is accessible only through a LAN connection.
Game length provided by HowLongToBeat
Posted on: August 20, 2017
CordeliaMelody
Verified ownerGames: 281 Reviews: 23
Excellent game
Oh, this game makes me wish for its EE version so much....
Is this helpful to you?
Posted on: December 27, 2018
snake07
Verified ownerGames: 163 Reviews: 1
the game itself is great but
the game won't run on window 7 at all i tried everything even gog tech support couldn't help i did every thing they told me to do but no go
Is this helpful to you?
Posted on: February 26, 2012
Elandryl
Verified ownerGames: 562 Reviews: 29
Better than the first
Ok, so you liked Icewind Dale, but now you want the same thing with a better story, more sidequests, and with the 3rd edition of D&D rules instead of the ancient overused AD&D? There you are. No, it still isn't a Baldur's Gate. 90% of the game is made of fights, but man is it fun. Wanna try an experimental group with six monks? You're welcome (and I can swear it actually works). Wanna make an old hero and make the whole adventure alone? Well, you can too, and you will actually level up much faster. Want more? Well, go to the config, and activate the "heart of winter" mode for a harder mode (level 15+) and even more XP! Try this one if you simply love to build a band of adventurers and love to test their skills -and yours.
Is this helpful to you?
Posted on: March 27, 2015
Milan V.
Verified ownerGames: 354 Reviews: 17
The best feeling of an RPG adventure
I was a teenager when I first played this game, some 10 years or so ago. I didn't understand much of the rather complex D&D rules, it was only after I finished SW: KotOR 1 and 2 recently that I gained a better grasp of them. The story-telling and the gorgeous 2D backgrounds complemented by Inon Zur's incredible soundtrack (the Targos theme has got to be one of the most beautiful pieces of music ever composed) create this enthralling world that's an absolute joy to explore if you appreciate a classic RPG adventure. The complexity of D&D rules is also the game's main strength because they provide you with a myriad of tactical options. The spells are diverse, plentiful, mostly useful, and wildly fun to use - speaking of it, in no other game will you find a necromancer done as well as in ID and BG games, the class can get immensely powerful by the end of the game and has always been my favorite. Loot is yet another strong point of the game - there are tons of it. The game starts off slow in that regard, but you won't know what to do with it later on in the game. My excitement skyrocketed every time I'd pick up and unidentified item. So the good things - story-telling, the story itself, loot, diverse characters you can create and will meet, gorgeous audio-visual design, a plethora of options in various senses. I don't have much criticism of the game as it really is an example of an RPG done right in all aspects that constitute a good role-playing video game. I guess I could say it's quite long (~75 hours for this playthrough), so be prepared. Additionally, the D&D rules may be a bit overwhelming for newcomers. Tips - a good rogue is worth its weight in gold; building your characters right is crucial, think ahead about how you want to build them, don't waste points; try to prioritize casters, buffs and debuffs can drastically alter the course of a battle
Is this helpful to you?
Posted on: August 11, 2017
Kaintharhg
Verified ownerGames: Reviews: 2
A Very Fitting Sequel
Since it was released in '02, I've probably sank over 10,000 hours into IWD:II, and it will always be one of my top ten games. If you enjoyed the first IWD (can't speak for the EE), then you're going to enjoy this one. You play as a band of sellswords (a few premade groups or a custom one) who arrive just in time to save the day from... GOBLINS!?! Yes, Goblins. Not the typical, unorganized Goblins, but Goblins who are banding together into a unified force. In preventing a town from being overrun, you begin to discover a more sinister plot that doesn't just encompass one town but the entire realm, starting in the most northern reaches of Faerun. Driven by your morality, your greed, or simply a calling that even you don't entirely understand, your party pits itself against the massing army. Dialogue is informative, if a bit more streamlined for easier digestion, though later in the game some conversations can start to feel a bit drawn out. Being a very dark storyline where you can really see the changes in the world since the original IWD took place, there are still a few NPCs who can make you laugh ("I'm a rock. Rocks don't talk."). The fighting is much more challenging than in the first IWD, and some fights may seem to be entirely based on luck, or only won by stacking area-of-effects around your party. Strangely, the difficulty sometimes seems to drop or rise from area to area (or from room to room). As for why I give it four out of five stars... I have never liked the ending to IWD:II, it always left the slight taste of disappointment and abandonment in my mouth. It was too easy, and left too much open, for me to really feel like it was "the end." IWD was somewhat similar, but something about it told me that it was "the end"... IWD:II doesn't tell me that. Driving my party, who I hand-crafted and nurtured, through six chapters of Hell to have them run out of a door and "poof"... I get that their adventure isn't over, but mine doesn't feel over, either.
Is this helpful to you?
Something went wrong. Try refresh page.
No reviews matching your criteria