The Choices You Make, Make You.
F
Growing up in humanity’s first extrasolar space colony means navigating a new world full of wonder, danger, and beauty. Explore the wilderness, study, fall in love, discover strange creatures, and deal with the consequences of your actions. Your choices will direc...
F
Growing up in humanity’s first extrasolar space colony means navigating a new world full of wonder, danger, and beauty. Explore the wilderness, study, fall in love, discover strange creatures, and deal with the consequences of your actions. Your choices will directly affect the lives of your friends and the fate of the colony. What kind of world will you help make? Will you survive to enjoy it? Why do you remember doing this before?
Growing Up on an Alien Planet
You have your whole life ahead of you. Will you spend it studying in school, or diving into the intriguing flora and fauna of this new world? Will you introduce space-age technology, or live in harmony with nature? Will you battle massive beasts, or nurture future generations? Realized in brilliant watercolor, the world of Vertumna is yours to explore.
Your Pasts and Your Futures Matter
Everything you learn and experience will make you and your colony stronger. You will thrive and you will make mistakes. These formative moments - your memories, decisions, and friendships - become collectible cards you carry with you. Each season brings new obstacles on Vertumna. The battle cards you earn from your experiences give you new options for overcoming these challenges, whether that is navigating relationships, learning new skills, exploring the planet, or staying alive. Every decision counts, during this life and the next.
How Many Lives Will YOU Live?
The cosmos is full of incredible mysteries, and your ability to remember your past lives is one of them. There are dozens of different endings to your story. How many lives will it take to save both your colony and the planet? Are you ready to wake up again?
Features:
Use memories of past lives to explore 800+ story events.
Discover more than 250 battle cards as you grow up on an alien planet.
Play your best hand in challenge encounters to ace your math test or escape from a wild snapbladder.
Make friends, fight with your parents, go on dates, fall in love, and save the colony.
29 wildly different endings based on the choices you make each month.
Pick from 25 colony jobs, like goofing off as a depot clerk, or surveying the valley.
Grow into 15 skills, including bravery, toughness, organization, and empathy.
Get to know 10 dateable characters, including dog-boys, aliens, hot politicians and stone cold killers.
Copyright Northway Games
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This game is such a vastly underrated gem.
It's so deceptively simple, which I'm sure is off-putting to some. I wasn't initially interesteed because I thought the game's title was silly, and that it would be one of those childish games that are pure-hearted but empty-headed with no interesting mechanics.
And now I Was a Teenage Exocolonists is one of my favourite games of all-time. I revisit it often.
It's got so many layers, and makes me think, but also gives me warm and fuzzy feelings, and while yes, the gameplay is simple, it's stimulating enough to strategise your runs and there's enough clever stuff to be engaging mechanically.
It's unlike anything else I know, really, so it's hard to frame a recommendation. If you like thoughtful games, give this one a chance.
Do yourself a favor and buy this game. Play it now if you want to shatter your placid day-to-day, or save it for when you have some sort of life tragedy and need validation.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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