Posted on: April 8, 2016

Highzenberg
Verified ownerGames: 1326 Reviews: 9
Visually attractive, frustrating control
Hyper Light Drifter presents a very attractive world, done in a style reminiscent of games like Fez or Sword & Sworcery. It then encourages you to explore the nooks and crannies of the game through both a visual storytelling style, and positively littering the world with collectibles. Actually exploring the world is an effort in frustration though. The game's first hour will do the best it can to convince you of its difficulty, but the curve is largely flat once you wrap your head around how the combat works. Once you've got your feet under you in a fight, you'll see most of your deaths coming from things you didn't see: new boss mechanics, unexpected world hazards, or trying to understand why you couldn't move. The developer has decided to break with several traditions common to games of this genre, and many of those simply make moving feel unresponsive: - Being hit does give the momentary invulnerability you'd expect to prevent insta-death, but then will usually stop your character long enough for the enemies to line up another hit. - The 'medkit' pickup not only requires you stand still, but the healing is done as regeneration instead of an instant pop to full health. Being hit during this process causes the healing to stop (you of course then take the damage from the hit as well). - The dodge can be 'chained' into a very quick method of escaping hits. However, the window of opportunity to do so is only a few frames: too late and you'll come to a complete stop as the character goes into a recovery animation, too early and the second dodge simply won't register. On top of that, touching anything in the environment during a successful chain stuns you in a 'hit your head' animation. In all, the game looks great, sounds ok, and most of the difficulty comes from unlearning the quality of life enhancements we're used to from a dodge-centered combat game.
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