In 2032 an Earth that knows only peace is forced to relearn the art of war.
Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders. Twenty years have been spent building a near Uto...
In 2032 an Earth that knows only peace is forced to relearn the art of war.
Twenty years have passed since the population of Earth did a fine job of destroying nearly everything in one final struggle for power by the politicians and military leaders. Twenty years have been spent building a near Utopia, a society where currency and finance are irrelevant, a planet without hunger or poverty. All weapons have been destroyed to ensure peace. But hidden away in an archipelago in the Pacific Ocean, a cabal of old-world magnates: ex-leaders, financiers, politicians, and despots, are planning a return to the greed fueled, hate filled past. And there in no way to fight them. Except this one last remaining Adaptive Cruiser – The Antaeus.
Antaeus Rising combines explosive action with powerful real-time strategy. Take command of powerful aircraft carrier/manufacturing platform. Create military units with your carrier using the most advanced nano-technology known by the modern world and lead an army against the forces of the Old World Cabal. Plan your assault from within your carrier and than enter your units for some third-person mayhem! The fate of world is in your hands, are you able to hold it?
Lead your army as a commander or take control of one of the vehicles and join the battle.
Customize your vehicles to make them fit perfectly into your current mission requirements.
Enjoy a storyline written by award-winning author Warren Ellis and narrated by Tom Baker.
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Antaeus Rising is one of the greatest action/RTS hybrids. It plays kinda like Ground Control (that's what I thought once I got in game, at least). However, it also has a nice amount of good ol' shooting action, and it has strategy and resource management in a pain-free system.
I've played through this game many times and still search/hope for a sequel. The combination of game play is outstanding and graphics are really well done.
The idea of a Shooter-RTS hybrid had been done before, and you might suspect that a game that does both is a game that does neither very well. You'd be right in this case, but Hostile Waters still works so well because of how lean it is. Warfare is asymmetrical, as you never control a large army or build infrastructure and only ever dispatch a handful of elite units from a lone supercarrier, carrying out lightning-fast assaults on enemy facilities and salvaging the wreckage for resources.
The AI, however, maintains large bases and harvests resources with which to churn out massive numbers of units that it'll use to pro-actively hunt down your carrier and units. It's deceptively simple gameplay-wise, but things get complicated quite quickly. You can end up dispatching salvage vehicles, scouting enemy territory from the air for promising targets, and co-ordinating tank assaults to destroy enemy factories, all simultaneously, and all on the way to completing a mission that initially seemed simple. It's fast-paced and seems basic initially, but punishing if you don't keep your momentum up and fight tactically.
And why are you doing this? Well, you're defending the fully automated luxury communist utopia of the "future" (2012) from the resurgent and insidious forces of capitalism. That's not really reading between the lines, either - it's an endearingly goofy and far-out premise, but a sincere and explicitly political one, which was rare back then and possibly even rarer today. It's fairly minimal and a bit daft, but sombre atmosphere, tight writing and excellent voice acting give it genuine weight.
Seriously, if you find anything said about this game even slightly interesting, you should buy it. Few games are this unique, and fewer still were this great.
Excellent game to play in your free time or when you want to flex your tactical muscle. The difficulty can ramp up considerably if you make a mistake but the game can be forgiving with certain mistakes. The nice balance between RTS and third person combat though the .A.I. does have difficulty navigating through certain parts of terrain and require you to micro manage them better. I do wish that you can unpause the game on the tactical map and monitor your units from there if you wanted.
Hostile Waters is a fine game. The storyline is interesting, the game play is challenging and innovative(though flawed by a bad camera angle) and the graphics stand the test of time well.
Too bad when you finish it, you've experienced every single thing this game has to offer. No multiplayer, no mods, no maps, no bonus vehicles, nothing. And when you consider the fact that the game is not very long and as linear as... well, a straight line, you realize the fact that this game is worth no more than it's asking price. +5 stars for the game itself, -2 for the non-replayability.
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