Become the Princess Knight
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knig...
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.
Game Features
Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.
I haven't had a thumb start to get skin stuff going on since trying combos for games like street fighter and mortal combat. The fluidity of combat in this game, and precious needed to do some crazy moves is well worth the effort. plus the lore aspect has me FULLY immersed for hours at a time.
A worthy successor. Takes a bit getting used to the diagonal down slash vs pogo, but really really well crafted. I found a little cavern with an echo effect and spent a goot 10 minutes just jumping around to hear it. A labour of love and worth every penny.
While it's brutally difficult, it is in such a way that it rewards skill and slowly getting better. And the world is crafted so beautifully. And the music stellar.
But christ it's incredibly frustrating. Throwing your head against a brick wall is more fun. Overly punishing routes to reach the boss you just died to. Most parts of it are fine, but sometimes it throws that against you and it's just pain.
I'll preface this by saying I had only 12-15 hours in HK, yet I loved every moment.
Team Cherry really outdid themselves with Silksong, the art is beautiful, the stages even more so. Music is powerful. The combat and movement is smooth and impactful, plus a hell of a lot of fun to experience. This game mirrors an evolved Hollow Knight, yet it has many features that make it it's own game. Think modern Dooms.
Most of the boss fights/mini trials have been excellent. The bosses are a lot more fun than Hollow Knight's which already were superb. Their movesets are hard yet learning them and adapting is a dopamine rush like no other. All of the actual designs and animations were Eye Candy.
The game is harder than Hollow Knight, which I welcome with open arms. The basic enemies are a lot trickier and more fun to engage with than Hollow Knight's. Their movesets much improved and probably harder than some bosses from Hollow Knight.
Yet, there's a part of me that feels frustrated in this game, and it's moreso at some of the decisions than the actual difficulty.
Game has two currency systems, Rosaries = Geo, and shards = crafting materials. Sounds fine, but half of the enemies I have gone against do not drop Rosaries and only shards. Making the economy more limiting is not wrong, if done right but here it's not. Everything costs rosaries, a doorway, a bench, a fast travel point, etc. These payments existed but were rarer in HK. Shards drop from enemies that drop Rosaries, what's the value of me fighting the enemies that only drop shards? The bosses have rarely dropped rewards, this feels like a weird punishment from Team Cherry. Further requiring grinding.
Half of the basic enemies take too many hits. I like the more diverse movesets, but not 3x the health. Flying enemies are painful, especially a certain boss that spawns goons. Contact damage with bosses is 2 masks, why?
GOTY Nominee, yet I hope they fix the aspects that make the game frustrating, not challenging.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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