Posted on: April 30, 2017

starfoxsixty4
Verified ownerGames: 31 Reviews: 4
Bugs with bugs.
Lately it seems, lots of fantastic games are coming out one after another. I wanted to dig into a game this weekend and it was a tough choice. I had 5 or 6 great indie and remaster titles I was weighing as options, most coming out for 15 - 20 bucks. I chose Hollow Knight - it was my "must play" out of the bunch. Unfortunately, after installing and getting the popcorn going, my girlfriend and I settled in to a new game, only to watch freezes and strange bugs ruin the experience. Every time I attack anything, there's a second of freezing. When I go into a new room, even in the same area, the loading times are atrocious, and nothing but a black screen for 7 or so seconds. These two small bugs make the entire, beautiful, sprawling game unplayable. Also, I'm without a game this weekend because I blew my money on this gorgeous and unplayable game. Find a forum where people have the same problem, and all the responses are "I'm not having any issues with that..." etc. I don't have the time or inclination to research patches and contact support and do re installs for hours. I gave it an hour of work but.... yeah, look, I get into games to ESCAPE tedious bureaucracy like that. This is a wider criticism, but I think the games industry has problems with mob mentality. I've played many games made with Unity, and they all have issues with feeling SOLID. And yet, criticism of Unity are always accompanied by the same old mobs of Unity snobs defending it for.... reasons. No room for a mixed opinion with ideologues. Many modern 3D games feel.....soft. And despite years of higher fidelity, a sphere made of polygons is still just weird looking. There's this weird delay in everything - responsiveness and robustness has given way to overblown particle effects, cheap looking paper walls, and shiny wet rain effects. In the days of Mario World, I felt a visceral, immediate response when I pressed that jump key, satisfying as playing a note on a piano. There wasn't a single issue with performance drops or stuttering frames. This is the most important thing to me in games, a feeling of perfect connection to the game world. I actually think it's at the foundation of what a game is - a set of rules that reward or punish you for your actions, without randomness. Something about our overwrought, 3D-obsessed, particle effects obsessed ethos has created games and a community which has lost it's way. Ultimately I'm just saddened that I can't enjoy this masterpiece.
Is this helpful to you?