Posted on: April 4, 2019

F4LL0UT
Games: 1579 Reviews: 28
Underrated
I haven't played the game since release but I enjoyed it a lot, also as a Hitman fanboy who had spent hundreds of hours mastering every level in the first four games. So, the game differs a lot from earlier (and later) Hitman games in a variety of ways - some design decisions are indeed a tad weird or even bad while others are just different from other Hitman games. Some are good, though, and actually returned in Hitman 2016 in new guise. The game was clearly an attempt to break more into the mainstream and the gameplay is a tad simplified and there's some cartoony content like the infamous nun attack or an assassination via QTE in a wrestling ring. Most levels are infamously linear compared to the earlier games and often separated into smaller sections with checkpoints between them but we also get some good stuff in return. Absolution's sneaking and gunplay are probably the best in the series and due to the level structure there's optimised sections for this that remind me of those stealth arenas in the Arkham series. Yes, Hitman was always primarily about disguise-based stealth and basically solving puzzles but for me sections where Agent 47 stealthily takes on a police squad with really polished geometry and movement was a welcome addition. And never has giving up on stealth and just going in guns blazing been this satisfying in a Hitman game. It's a nice bonus. And there are actually a few highly sandboxy levels that remind me a lot of old-school Hitman gameplay with many unique ways to dispose of the targets. That said: there are some weird changes like a "negative" score system where you lose points for each offensive action but regain them by hiding bodies. The score system feels wrong but is probably how most Hitman games work under the hood. The worst change is probably that now you get recognised by exactly those guys you disguise yourself as - it's not game-breaking, though, by any means. All in all it's quite different but still good.
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