Posted on: April 10, 2019

Wormerine
Games: 275 Reviews: 28
It's not bad, it just doesn't work
Absolution met with a rather cold reception from Hitman fans. It did many things right - gameplay itself was the slickest in the series and the game looked great. However, the franchise since its inception has always a simple premise: "a hitman simulation". Absolution abandoned this premise, by trying to deliver a more complex narrative, grand main character urgency and character arch, reduce what became sandbox level design into a linear, story driven game, while at the same time trying to tick of boxed to satisfy old fans. The end result is confusing: Agent 47, who up to this point was mostly sociopath, doesn't make for a great sentiment driven protagonist ala, Leon the Professional. Game constantly switched between sandbox design and linear adventure. Game is divided into small chunks violently breaking illusion of any coherent world. Narrative makes perfect stealth runs fail to satisfy narrative needs. Is it bad? No, but it doesn't flow well, and while it has hints of greateness the little space to each area doesn't allow it to flurish. There are also some awful QTEs. I found narrative annoying. It seems to mimic Quarantino style, and it is vlugar and violent but without the flare and sense of style and flavour that the mentioned director posesses. If you are curious, it is not a bad title to pick up on sale.
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