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You can buy this game in a bundle to get the best price. Pay only for the titles you don’t already own and enjoy an additional discount on them.Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and h...
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Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.
Features:
Glacier 2™ technology: HITMAN: ABSOLUTION has been built from the ground up, boasting a cinematic story, distinctive art direction and highly original game and sound design.
Freedom of Choice: Stalk your prey, fight them head on or adapt as you go along. As Agent 47 the choice is yours thanks to highly evolved gameplay mechanics and a ground-breaking AI system.
Experience a Living, Breathing World: In the world of Hitman: Absolution every moment can become a story as unique characters, rich dialogue and Hollywood standard performances combine to create a gameplay experience like no other.
Disguises: As Agent 47, the identity of almost anyone you meet is yours for the taking. Immobilise your prey, steal their outfit and use your instinct to blend in and deceive your enemies.
Instinct Mode: See the world through the eyes of Agent 47 and become the world’s deadliest assassin. Using Hitman: Absolution’s Instinct Mode you’ll predict enemy movement, discover new ways to kill and use high powered weaponry with deadly accuracy.
while this is a good game, its not a good hitman game. this game ditches the sandbox style assassinations and instead focuses for linear storytellling. tdlr THIS GAME BLOWS
Presentation. Top notch, attention to detail is immaculate. I like the gritty dingy aesthetic of this game. It's a stand out in the series when it comes to art direction and tone. It's easily the most memorable aspect of this game.
Sound. It's nothing to write home about. Jesper Kyd's last Hitman game was Blood Money and you can feel his loss in every entry since. His music elevated every previous entry and here everything is forgettable. What you will remember though and get tired of hearing constantly is the annoying static sound of enemy vision cones trying to lock on to you as you sneak around the level. For that alone it's personally the most annoying sound design of any Hitman game.
Gameplay. It's a generic cover based stealth game that pretends unwillingly drags along the disguise system from previous game. Absolution feels as though it despises the stealth gameplay of previous outings and punishes you for trying to play with disguises by making them absolutely flimsy, to the point of uselessness. No longer confident to walk into enemy territory with the knowledge that you have outsmarted the opponent, you will instead be confine to mostly crouching and hiding behind corners. Outside of this mediocre stealth gameplay, fire arms feel great to use, it's too bad using them is negatively reinforced by the games scoring system.
Conclusion. This is not a bad game is, but it's not good either. It feels like the game doesn't know what it wants to be and is at odds with itself. Playing this game like you would any Hitman game prior or after feels like an immense chore due to how the disguise system fails to be intuitive or enjoyable and going loud is deemed the wrong way to play by how the ratings system pushes you to feel bad in doing so. Absolution is a Hitman game feels like a morbid curiousity at best and a forgettable stealth game worst. You could do better. Even Codename 47 is a better game. For series completionists only.
I played this game on pursuit (hardest difficulty), it is abysmal. This was meant to be play on lower difficulty since you'll need be using the instinct mechanics; it enables see through wall, enemy pattern, and disguised boost. In pursuit, you only get disguised boost. Most level designs are very linear, so strick that every move must be timed perfectly or else you are punished. The disguised is basically a camoflauge. It's only use to minimze quicker detection, except for rarest disguises. The save system is broken, there is no way I can overwrite my first playthrough. Even if I start a comepletely new playthrough, it will still reload the first playthrough saved progress. In some maps, the restart checkpoint just completely breaks the AIs supposed walking pattern, they are just stuck or vanished completely.
Absolution met with a rather cold reception from Hitman fans. It did many things right - gameplay itself was the slickest in the series and the game looked great. However, the franchise since its inception has always a simple premise: "a hitman simulation". Absolution abandoned this premise, by trying to deliver a more complex narrative, grand main character urgency and character arch, reduce what became sandbox level design into a linear, story driven game, while at the same time trying to tick of boxed to satisfy old fans.
The end result is confusing:
Agent 47, who up to this point was mostly sociopath, doesn't make for a great sentiment driven protagonist ala, Leon the Professional.
Game constantly switched between sandbox design and linear adventure.
Game is divided into small chunks violently breaking illusion of any coherent world.
Narrative makes perfect stealth runs fail to satisfy narrative needs.
Is it bad? No, but it doesn't flow well, and while it has hints of greateness the little space to each area doesn't allow it to flurish. There are also some awful QTEs. I found narrative annoying. It seems to mimic Quarantino style, and it is vlugar and violent but without the flare and sense of style and flavour that the mentioned director posesses.
If you are curious, it is not a bad title to pick up on sale.
It's not a bad game by any means, but the changes made to the core gameplay make it feel less like the Hitman that we all know and love.
Other reviewers have already listed bad checkpoint and save implementation, "instinct" instead of a map, and various minor things that need doing in order to get the best level-score (this is not a bad thing in itself, just a bit annoying). Another half-baked thing is the disguise system. If in older titles your disguise would work as long as you didn't do anything suspicious, or as long as you didn't stay in an enemy's line of sight for too long, in this game (and apparently in the later titles) your disguise gets blown as soon as a character wearing the same outfit looks at you. Yes, it makes certain sense, but does every single guard know every single other guard, no matter how secretive the organization? I don't know, but I doubt it. Yet, the game seems to think so.
The game's levels are episodic, each episode consists of 2-4 levels, and all episodes are connected by an overarching plot, which takes centre-stage, compared to previous titles. The ICA sends 47 to 'hit' Diana Burnwood, his former handler, because she went rogue. Having a years-long partnership and friendship, 47 grants Diana's last request before 'hitting' her: to protect a little girl that Diana kidnapped from the ICA. As it turns out, the girl is more than meets the eye, so this, and 47's honour make him betray the ICA, who then sends its best to put 47 down and recover the "stolen asset". The plot takes a small page from Leon ('The Professional', in the US), sending you on a wild ride across the US, going from 'overly serious' to 'downright absurd' plot-points, then back again.
The game is more like Manhunt than Hitman: the crazy plot has you sneak around levels filled with trigger-happy psychos making do with whatever you can find; you're a glass-canon, and your disguises are mostly useless.
Fun game, cool (if absurd) story, questionable design choices.
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