If you already own Hero's Hour, you'll receive a 70% discount on its Deluxe Edition containing Rogue Realms DLC.
Hero's Hour is an accessible, yet-deep and content-rich Strategy Roleplaying Game. Take control of your hero, explore the world, build up your town, fight fast-paced battles, level up yo...
If you already own Hero's Hour, you'll receive a 70% discount on its Deluxe Edition containing Rogue Realms DLC.
Hero's Hour is an accessible, yet-deep and content-rich Strategy Roleplaying Game. Take control of your hero, explore the world, build up your town, fight fast-paced battles, level up your hero and amass an army large enough to take out the opponents - before they take you out.
Turn Based + Real Time
While exploring the overworld and developing your town and army are both turn-based, giving you time to think and plan out your next moves, in battles your units will do the best to fight for themselves in real time - all hundreds of them. Cast spells and give attack orders to swing the tide of battle - or just sit back and watch as your might unfolds.
Procedural Generation
Hero's Hour brings impactful procedural generation to the strategy game formula, ensuring that every time you play, there will be new areas to explore and strange buildings to enhance your hero or army. Seek out obelisks to start you on small procedural quests that send you around the world. You won't even be able to use the same build order each time you play the same faction.
Features
11 factions with special mechanics, strengths and weaknesses
22 hero classes, with a special skill each
50 common hero skills
177 units (and 99 upgraded units)
80 unique unit abilities
166 artifacts
83 spells (+18 spells unlocked via skills)
Dozens of impactful map buildings
Local "hotseat" multiplayer
Co-op with other players or even with the AI
Being on the faster side compared to other turn based strategy games, you may even be able to finish the hotseat games that you start!
System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
The mix of ultra-low-quality pixel art and smooth Unity 3D animations/zooms always feels ridiculous and awful.
The total copy-pasting from Heroes of Might and Magic borders on parasitism on a famous franchise.
Five minutes were enough for me to not waste any more time on this... creation.
This game plays like Heroes of Might and Magic 3 with more content, a metric ton of small convenience features, and - this is arguably the biggest difference - a real-time combat that can be paused.
World Map & Convenience Features
The game plays so similarly to HoMM 3 on the world map, it doesn't make sense to go into details, so let's focus on what this game does different (and better!). Off the top of my head: Troops can walk around without heroes and automatically seek out the next town or hero. If you have a hero that has nothing to do, you can tell them to stay put and increase a mine's output. Leveling feels faster in a good way. There are set items to collect that change how you play, like "keep 50% of summoned creatures after battle". You can have much more troops on a hero, I haven't reached an upper limit yet. You can mix and match troops from different factions without any morale penalty like in HoMM.
There is just so much less micromanaging where it doesn't matter. I keep noticing that something wasn't a pain when I expected it to be from back in the day.
Real Time Combat
Don't imagine combat like in Age of Empires. You don't have that much control and you don't need it. For the most part, your army charges (or defends, your choice) in a sprawling mess. You see individual units, not numbers on a hex map. You can command groups of units to go somewhere specific (e.g. attack archers, flank enemies), though the biggest impact comes probably through spell use, just like in HoMM. And just like in HoMM, 90% of the battles are decided by unit strength and numbers, your skill will skew the outcome but not decide it.
I've heard there are balancing issues. I haven't played enough to judge the balance of factions etc.
Love it. Please, improve playability on Linux.
The art hits the spot for old timers, like me.
The combat is fast, something that was missing in the "upstream" game.
Overall, amazing execution.
"Perfect game" reviewers should return and play Heroes 3 or even heroes 2 again. This is a game that is "inspired" by two games apparently. "Ripped" maybe a more suitable term for it infact. It gets nearly all building and place concepts, overworld treasure hunting and vision obelisks thing, turn based movement and movement bar, artifacts, unit ideas... and much of the game from HoMM3 but with Realm of the Mad God style ultra low detail, worse pixel art.
The battles are HoMM like, one side yourself one side enemy/castle but that is all about it. The battle itself is more akin to Realm of the Mad God style units run and bump or shoot dots at eachother until either side is dead. It is real time but you can give not very effective orders for units to target some other spesifically... or not. It doesn't really work good and units given new orders tend to be stuck with other moving units and fail to reach the targeted enemy. So don't expect to see many neat unit skills or tactics in effect. Most units start and runnto the closest enemy to bump or shoot them till dead. One exception to this is summoner units. They summon other units to bump and shoot at the nearest enemy... Yeah as you have guessed, not much tactical or flavorful depth here. Only real choice is the units you bring to batlle as there is a limit how many units you can field at once; so don't dream on fielding a giant blob of skeleton army.
The unit choices are numerous, a few original ones but most of them are again copied from HoMM series.
To conclude, this is a way overpriced HoMM ripoff with Realm of the Mad God style ultra low detail pixel art and semi real time battles, wit near to no strategical depth but has many units and races, even they are ripped across the HoMM series.
Only buy if you played and squeezed all the fun from HoMM 1-7, Disciples 1-3, Master of Magic, Age of Wonders Series and still want something to vaguely akin to those great games, and on a DEEP sale.
I bought this game because I thought It would be a more basic form of HOMM. But it is not. I can´t stress this enough. This game is neither got the gameplay, nor the beautifiul graphics. It does not even has a campaign as far as I could see. I can´t understand the good reviews. I really can´t. If you like the magic of the old HOMM games - do yourself a favor and stay away.
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