If you already own Hero's Hour, you'll receive a 70% discount on its Deluxe Edition containing Rogue Realms DLC.
Hero's Hour is an accessible, yet-deep and content-rich Strategy Roleplaying Game. Take control of your hero, explore the world, build up your town, fight fast-paced battles, level up yo...
If you already own Hero's Hour, you'll receive a 70% discount on its Deluxe Edition containing Rogue Realms DLC.
Hero's Hour is an accessible, yet-deep and content-rich Strategy Roleplaying Game. Take control of your hero, explore the world, build up your town, fight fast-paced battles, level up your hero and amass an army large enough to take out the opponents - before they take you out.
Turn Based + Real Time
While exploring the overworld and developing your town and army are both turn-based, giving you time to think and plan out your next moves, in battles your units will do the best to fight for themselves in real time - all hundreds of them. Cast spells and give attack orders to swing the tide of battle - or just sit back and watch as your might unfolds.
Procedural Generation
Hero's Hour brings impactful procedural generation to the strategy game formula, ensuring that every time you play, there will be new areas to explore and strange buildings to enhance your hero or army. Seek out obelisks to start you on small procedural quests that send you around the world. You won't even be able to use the same build order each time you play the same faction.
Features
11 factions with special mechanics, strengths and weaknesses
22 hero classes, with a special skill each
50 common hero skills
177 units (and 99 upgraded units)
80 unique unit abilities
166 artifacts
83 spells (+18 spells unlocked via skills)
Dozens of impactful map buildings
Local "hotseat" multiplayer
Co-op with other players or even with the AI
Being on the faster side compared to other turn based strategy games, you may even be able to finish the hotseat games that you start!
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I have no issue on auto battle since I use auto battle on HOMM3 when I lost some of my battles there but saving and loading the game could have been improved by letting the player name the save file. I only played for a few hours but will update my review if the game is patched and has more added features.
Allright, First, I don't own this game; jou can download the demo from itch.io here: https://thingonitsown.itch.io/heros-hour.
I hope I don't bash the devs to hard, but oh man...
a HOMM3 game is hard to match...
Like others already stated; this is a HOMM3 clone, and to my opinion; a bad one. I was excited, but man.. what a disappointment.
The gameplay itself is "OK-ish", I guess? (it is just not my taste). But it runs smooth, and you don't need a 300hours tutorial to understand the menu's and how things work.. So that is a good thing.
What bothers me is... well.. everything tbh; The UI, the UI-scaling, the pixelart, the way things interact.
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The game map (graphically) looks like a *bad* super mario world map. The characters and units are SO tiny, they disappear completely.
The UI scales weird, and it doesn't help that the pixelart is SO tiny, everything; units, buildings, tree's etc. are tiny pixelrated 8bit-ish things on your screen. Arrows, Pointers and text apear smooth / "antialiased" on screen, which makes the game more unapealing.
--
The battles are a complete mess, as you have (almost) ZERO controle over your units, except for "defend" and "attack" modus, (and if you have magic, you can do some spells).
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There is some SERIOUS potential here, don't get me wrong, but the graphics alone, are a major letdown to me.
So in short; this is not the HOMM3 clone I was hoping for. But the game itself ain't entirely bad, but just not my taste in ways it looks, and the battles are too unpredictable.
This game is waiting for a review. Take the first shot!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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