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Heroes of Might and Magic® 4: Complete

in library

4.3/5

( 1019 Reviews )

4.3

1019 Reviews

English & 5 more
9.999.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Heroes of Might and Magic® 4: Complete
Description
Some prophecies of doom do come true. Escape the flames licking at your back and jump quickly through a portal into another world, for only the bold will be allowed to live. Embrace a wondrous new land and uncover its ancient mysteries. Battle its deadly creatures and explore a forgotten past. Here...
User reviews

4.3/5

( 1019 Reviews )

4.3

1019 Reviews

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Product details
2004, New World Computing, Inc., ...
System requirements
Windows (10, 11), 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c...
Time to beat
72.5 hMain
100 h Main + Sides
150 h Completionist
106.5 h All Styles
Description
Some prophecies of doom do come true. Escape the flames licking at your back and jump quickly through a portal into another world, for only the bold will be allowed to live. Embrace a wondrous new land and uncover its ancient mysteries. Battle its deadly creatures and explore a forgotten past. Here lie gods who have been silent all too long. Here lies a realm that can only be claimed by the strong, the crafty or the wise. Here lies a realm awaiting a bold conqueror!

© 2002 Ubisoft Entertainment. All Rights Reserved. Heroes of Might and Magic, Might and Magic, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.

Goodies
manuals reference cards soundtrack (MP3)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
72.5 hMain
100 h Main + Sides
150 h Completionist
106.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2004-09-09T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
GOG Preservation Program
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
  1. This game will work on current and future most popular Windows PC configurations. DRM-free.
  2. This is the best version of this game you can buy on any PC platform.
  3. We are the only platform to provide tech support for the games we sell. If some issues with the game appear, our Tech Support will help you solve them.
What improvements we made to this game:
Update (13 November 2024)
  • Limited the game to 1 CPU core, validating stability
  • Verified compatibility with Windows 10 and 11
  • Verified Cloud Saves support
Windows 11 Fix (7 September 2022)
  • Improved support with Windows 10/11
Update 3.0 (9 November 2018)
  • Added Polish version of the game
Internal Update (8 August 2018)
  • Fixed missing compatibility flags on Win8 / Win10
Update (15 April 2016)
  • We have added the Italian and Spanish versions of Heroes of Might & Magic 4: Complete to everyone's accounts.
  • Muchas gracias Rolodzeo!
Buy series (6)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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User reviews

Posted on: June 15, 2021

Bonesinger

Verified owner

Games: 621 Reviews: 18

It's a good game with some flaws

I've played a lot of HoMM back in ye olde days and bought this one during one of the sales. Installed and started playing again, and it's still a decent, if rather awkward looking game. The first problem most people might encounter is screen resolution. For some reason, it only stays windowed if you play under 800x600 or 1024x768. The largest available resolution forces fullscreen, possibly due to the engine. I saw a post elsewhere stating that you can make a shortcut and add "xres=1920 yres=1080" as parameters to alter the size of window. As for the game proper, the biggest difference between other heroes games is that the heroes actually fight and can be killed in combat. Personally, I really enjoy this as it gives a bigger RPG feel. Something of a cheat, if you walk around with an "army" of heroes, you can always retreat (white flag) without penalties. Your heroes will be teleported to the nearest town and any that was dead will be revived. Now, one of the changes that I didn't like is that there are no upgraded units. So no peasant-conscript, no squire-knight, no elf-high elf, etc. Another thing that wasn't well designed is the new combat map. The grid is a very large collection of little squares and every unit occupies between 4 to 20 of them. This creates a very large and, frankly, unnecessary angles that you can attack an enemy. It's very difficult to tell whether a unit can get past some parts of the map, since you can't tell from a glance how the obstacles are really laid out. I can't really talk much about balance as I've only finished the Haven scenario thus far and am still on mission 2 of Might. Enemies showing up out of nowhere with way more units than you could have hired is a real pain and seems frequent at Advanced (3/5) difficulty.


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Posted on: June 3, 2014

Petrow84

Verified owner

Games: 116 Reviews: 14

Shall I buy it?

If you ask the same question, here are some hints. Graphics: HOMM4 follows a very different visual style. It fares poorly against such names as HOMM3, os Disciples 2, less characterful, and sometimes downright confusing. But you know what? After 2 hours of gameplay it didn't bother me the slightest. Heroes: They're no more bystanders, but ACTUAL heroes. If you liked the approach of Disciples 2, you'll like that one too. They can be goddamn powerful; properly upgraded they can wrestle with a dozen of black dragons, and emerge victorious. Sadly, combat-skills are almost mandratory, so it somehow limits your skill choices (try to go without that, and you'll be torn to pieces on level 2). Combat: the somewhat random and way too powerful combat bonuses were tamed in HOMM4, and sublte changes in fight will make you to plan every clash. Also, the mutally exclusive unit tree will prevent you from getting all the units from a single town, but there's a solution: conquer other cities, and you can build other structures there. Story: gripping - at least in the original campaign. Many has some sad twists in the end, so it worhts reading all those texts the game drops at you. Sometimes I willingly failed a mission to learn what happend in that scenario. I definitely suggest you to buy that one. Apart of the graphic I liked all the changes it brought after HOMM3, and I cannos say bigger praise than that.


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Posted on: June 12, 2015

CelticBorealis

Verified owner

Games: 8 Reviews: 2

Not as polished as III but: caravans

Like many people here, I've been playing Heroes since the first instalment. Like most people here, I think III is the best. I recently purchased III and quickly realised why I converted to IV, so now I've purchased IV too. The number one annoyance of III was the need to set up complex and lengthy supply chains across the maps. On long, large maps, this could quickly become tedious and time-consuming rather than difficult. You need to constantly resupply your main heroes with troops from your towns. In order to do this efficiently, you need many heroes trading troops across the maps, not to mention gathering all creatures from external production buildings. IV added the caravan feature. This greatly streamlined the process and, for me, this is a deal breaker. The music of IV is the best in the series - really quite beautiful. The storylines are good. III is better than IV in most other aspects and I would be playing III exclusively if they had a caravan feature. Do not underestimate how fantastic this feature is.


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Posted on: October 6, 2015

Sith90Lord

Verified owner

Games: 160 Reviews: 1

Not really a review

I honestly liked homm4. The only problem i had was with the towns/creatures: Just 4 tiers. And they changed a lot of the castles creatures we all liked and enjoyed. Really enjoyed the active hero part, even messed around with custom maps to assemble a 7-hero army, with tanks, archers, mages, summoners, like in an MMO ^_^ At the time i felt it was the most awesome thing to do in the game, since you could endlessly summon creatures to the field, and the AI kinda focused more on the front-line troops. Remember feeling really powerful at the time. Usually the tower was my favorite, but here the green castle was, since it had the summoning portal which gave you access to more creatures, interesting creature, my fav being the mantis. I do have a question, if the company that made homm 1-4 no longer exists, who profits from these sales ? Do the original developers still get a cut when a copy sales, or everything goes to Noobiesoft?


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Posted on: November 29, 2020

AraxielPL

Verified owner

Games: 683 Reviews: 17

Best soundtrack from HOMM games

stunning, amazing 10/10 and i feel that game got backlash cause it was so diffirent from heroes 3. Still amazing game and recommend getting HD mod


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