Posted on: September 29, 2016

krachtm
Verified ownerGames: 533 Reviews: 17
Flawed but underrated
Heroes of Might & Magic 4 is a flawed but underrated turn-based strategy game. Like the other games in the series, you recruit armies of fantasy creatures and fight tactical, chess-like battles. Heroes 4 was rushed, which means it's not as polished as the rest of the series. The AI is probably the most notable deficiency. It does alright, but you'll undoubtedly see it do some boneheaded things. Some minor but obvious quality-of-life improvements are missing. There are no major problems, but it's enough to comment on. A lot of major gameplay changes were made from the earlier games. Heroes 4 has the most RPG elements in the series, to the point where you can forgo recruiting monsters and instead wander around the map with a party of adventurers. This is so much fun that it makes up for some of the changes that I didn't like, such as getting rid of unique bonuses for each hero. Instead of starting with cool special abilities, you make your hero unique over time. It's not a bad system, but heroes feel more interchangeable. Some other aspects of the series were also streamlined, making this one of the easiest HOMM games to pick up and play. The graphics are pretty good, though the game doesn't support modern widescreen monitors unless you're willing to install an unofficial patch. The music is amazingly good and is worth the game's price by itself. In keeping with the streamlined nature of the game, the tactical combat isn't especially complex, but it's a lot of fun. The campaigns are also fun. Recommended if you enjoy both classic CRPGs and turn-based strategy games. If you're not into CRPGs, this might be veer too far away from the classic TBS formula for your taste.
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