Posted on: December 20, 2022

Dohi64
Games: 425 Reviews: 58
same as before but more pricey
hotk: the lost tales 2 is another shorter entry in the charming point & click / resource management / hidden object series, still pretty much the same as the rest (except hotk3). no respawning enemies or resources, constantly breaking items (they still break sometimes), mindless grinding or other nonsense, just the usual: exploring forests and caves, doing fetch quests, sleeping or eating to regain strength (hearts) to carry out most actions, looking for mushrooms and eggs, hunting animals, fishing and farming. merchants have an interface if they offer multiple services or have quests, but they're still not accessible from the map. sure, the world here is smaller and the whole game is shorter (another 4 hours), but still. can't camp anywhere, use firewood at certain locations to regain a measly 10 hearts (still no way to skip repetitive animations). food consumption is instantaneous and can be done any time, crafting 5 or 10 items at a time is possible too. as much as I like the series and I'm fine with more of the same, it's getting stale, especially with no quality of life improvements. move on to new and more varied environments instead of generic forests and such, add some new mechanics without turning everything upside down, etc. in the meantime, if you like the series, it's a no-brainer, more of exactly the same, no surprises. if you're a newcomer, I'd recommend starting with hotk1 or lost tales 1 (it's a prequel story-wise and only 5 eur instead of 7 for the exact same experience), even though this is a standalone story as well (with a few familiar faces). and as always, there is a demo to try and see if the general gameplay loop is something you'd like.
Is this helpful to you?