Posted on: September 15, 2018

Rindis
Games: 101 Reviews: 5
Return Engagement
See my full, detailed, review here: http://www.rindis.com/blog/1863 Hearts of Iron was in many ways the most problematic and most successful of Paradox’s early games, so the desire to revisit it made a lot of sense. HoI II still has the problems of being a game on a period I know well, and a game that can demand attention in a horde of places at once in a real-time format, but many of the problems of the original are improved on here, if not always solved. Certainly, the changes in interface and production were needed and very welcome. I consider the changes to how technology works to be a mixed bag. Assigning teams to work on a technology project should lead to some interesting tradeoffs, but generally doesn’t. The little sub-projects feel like there should be some in common, so finishing one of them would grant a bonus elsewhere, but don’t. However, the revised unit line up, with the ‘brigades’ handling more functions (especially in Doomsday) is a big improvement. Armor development and deployment acts more like it should, carriers are much easier to work with, and the integrated escort fighters start simplifying the over-fiddly air system. For me, this game still isn’t as good as Europa Universalis II, or Victoria, or Crusader Kings, but it is nearly as good as they are, instead of being too clunky to truly enjoy, which was true of the original.
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