Blaze a trail back to the dark heart of the West in Hard West 2.
You are Gin Carter, a notorious outlaw with a reputation as dangerous as the frontier itself.
On the hunt for a big score, you hear talk that the legendary “Ghost Train” is heading your way loaded with federal gold. This is...
Blaze a trail back to the dark heart of the West in Hard West 2.
You are Gin Carter, a notorious outlaw with a reputation as dangerous as the frontier itself.
On the hunt for a big score, you hear talk that the legendary “Ghost Train” is heading your way loaded with federal gold. This is the one.
You swiftly assemble a posse of outlaws, some with guns, others with the kind of supernatural skills that make saloon bars fall silent in a split second.
Night falls and the posse rides out, silhouetted in the spectral light of the moon. Together, you transform the prairie into an ungodly land echoing with gunfire and the screams of the hunted.
But once on board the train, you discover it’s not named the “Ghost Train” for nothing. What follows is the fight of your life through the uncharted badlands of the Hard West, propelled by bullets, witchcraft, and your pursuit of personal salvation at any cost.
Chase down the devil himself and take back what he stole — your soul.
Features
THE GOOD, THE BAD, AND THE UNDEAD: Folktales of the far West collide with the darkness of the occult in an unforgiving land riddled with as many demons as there are bullets.
CONQUER THE DARK FRONTIER: Explore the far reaches of the Wild West in a desperate fight to save your soul. Discover more about your posse as you wander the lands, from snow-covered vistas to frontier towns, struggling to survive in a merciless world. Make brutal choices and learn to live with the gruesome consequences.
SHOW YOUR BRAVADO: Rack up kills to activate your Bravado State and replenish your Action Points as you roam the land taking down anyone — or anything — that gets in your way. Chain together stylish kills of multiple foes to extend your streak and shore up your reputation as a legendary gunslinger.
SUPERCHARGED POSSE: Unearth mysterious playing cards to build your posse’s poker hands, and kit them out with punchier guns, explosives, trinkets, or just a square meal of beans and whiskey to keep them in top six-shooter shape.
UNNATURAL LEADER: Like it or not, responsibility for your growing posse of gunslinging outlaws, teleporting witches, and other mysterious beings lands at your boot-clad feet. But be careful who you listen to and what you ask them to do. The right choices lead to more Loyalty Points and useful new skills for those closest to you, but choosing poorly will test their commitment to your cause.
SHOOTOUTS ON THE MOVE: With projectiles of lead and witchcraft, the turn-based combat happens in dynamically shifting environments, keeping your brain as busy as your trigger finger. Let your imagination of Westerns run wild, from chases on horseback to tense train hold ups, as you hone your strategic skills to a fine edge.
Popular achievements
True Daredevils
Finish „Daredevils“ in no more than 8 turns with all objectives completed.
common
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48.09%
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The game is ok for a few days.
Overall it is a pretty forgettable title though.
- Combat is ok but gets repetitive fast
- Graphics are ok but also not spectacular.
- Story is mediocre but serves its purpose.
- Characters are bland. little interatction
- A simple side quests here and there
- A lot of unimportant dialogue texts to read.
- Otherwise had no bugs or performance issue.
Got this one for free from Prime Gaming.
Also played the 1st Hard West ages ago.
This series does little wrong but is pretty forgetable ... there is just too much better competition around in turn based tactics.
Excellent tactical, western style turn-based games. Improves a lot on the predecessor, especially when it comes to balancing and mission fairness. The game is hard, especially in the earlier chapters, (finished it on normal), but even harder when trying for every side objective - some missions took me a couple hours, several loudouts and - yes - a bit of save scumming.
The Bravado combo system is absolutely excellent, I loved defeating a dozen enemies in one round with Laughing Deer.
My only grievances are that it's sometimes hard to figure out if there will be a line of sight using ricocheting after movement (resulting often in realizations and subsequent reloading, because the enemy wasn't close enough or for some reason the second object to bounce a bullet off wasn't accessible despite looking like it) - and that the characters and choices aren't very consequential. You can base choices solely on the rewards they will give. And the characters all have definite personality and charme, which makes it so unfortunate that they weren't involved in the story more.
All in all a very good game.
After what I thought was a gimmicky start with turn-based horseback combat and having to work out ricochet shots, I didn't think I'd be playing it long.
However after the 1st hour it becomes a satisfying X-com western style with a dark edge, characters with some personality, satisfyingly simple inventory / weapon upgrades, and a rudimentary map to explore. Upgrading abilities based on collecting playing poker hands is also a nice touch.
Battles (the first few at least) don't have time limits either unlike other games of its type, so you can really get your flank and strategy on.
Hard West was a deeply flawed game that, for all of its other faults, absolutely *nailed* the feeling and aesthetic of the weird west with an excellent narrator, moody music, and a series of plots that fit the themes. The writing wasn't amazing, but it did what it needed to do, and their choice of narrator sold it.
Hard West 2, then, contains the hardest, most shocking tone-shift in any game I have ever played. We've gone from playing as nobodies with some simple backstories to... I don't know, friggin Back 4 Blood "every character has to be over the top and soooo quirky teehee!" hero shooter nonsense. Every line by every character (except Bill, who is the "lone sane man" type of character) is aggressively overacted. They quip at you when their turn comes up, they say something when you're moving on the overmap, there's little quips during dialogues - and it's all steaming turds. The meathead Native American Warrior dude will talk about all the colors of the wind and dances with wolves, eat your heart out. Gin has a line something to the effect of "I thought this was the Hard West, not the Deadlands!", and so on. It's painfully generic, from the writing to the delivery. I wish I could turn it off.
On the overmap, we've swapped from a second-person style of storytelling (as the first game was narrated by Death, meaning all of the text is from his point of view, not the player character's) to Gin talking about things in first-person, like in a diary... if that diary was written by a teenage girl writing her first fanfic. It compounds the tonal whiplash coming from the first game.
I gave the game two hours to woo me and get me past the tone-shift and it couldn't stick the landing. Gameplay is dramatically improved from the original in interesting ways, as are visuals. But the writing and aesthetics are legitimately just THAT bad that I couldn't stomach any more of it.
Worst sequel I've played in a long, long time.
a good top down strategy shooter
the mechanics work well for the game, they are thematic to the settings, not that much varity in weapons
The storyline is fine, voice acting good, the artwork sets the mood.
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Ok, got it
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