Hammerting is a vertical dwarven mining colony sim with RPG elements.
Manage a clan of colourful Dwarves, establish an epic mining operation, craft legendary swords and delve deep for greater glory, riches... and danger.
With a conflict raging on the surface, the Dwarves pledge to delve d...
Hammerting is a vertical dwarven mining colony sim with RPG elements.
Manage a clan of colourful Dwarves, establish an epic mining operation, craft legendary swords and delve deep for greater glory, riches... and danger.
With a conflict raging on the surface, the Dwarves pledge to delve deep and as master craftspeople, will produce and supply what is needed to support their allies. From humble beginnings, you start with a handful of Dwarves who need to set up their operations quickly. However, as you progress, your small clan will expand and become known throughout the Overworld for their skill and premium craftsmanship.
Crafting for Victory
Allies on the surface will have all manner of requests. Dwarves may find themselves asked to craft a plethora of silver swords against an oncoming vampire army, or alternatively, for an elf princess’ coronation, they’ll be tasked with creating nothing less than a Legendary Diamond-Encrusted Gold Crown of Divine Ruling +3.
With the Overworld in need, every successful delivery takes you one step closer to triumph. As your Dwarves grow in skill and your base expands, build conveyor belts and elevators to free them of manual labour.
Colorful Personalities
Does Åglöf’s fancy ancestry clash with Vargskreva’s humble upbringing? Is your explorer afraid of the dark? Has your master crafter reached their Ballmer Peak? Aim for success and exploit the strengths of your Dwarves, as well as their weaknesses. Each Dwarf is richly and uniquely defined through its stats, Dwarven ancestry, traits, abilities, equipment, move-set and much more, as they are shaped by events occurring in their lives.
Skilled Craftspeople
Anyone can craft an Iron Sword, but only Dwarves can haggle a Crystal Cave Dragon to sell her fiery Plasma Breath, pump it up to an Andthril Forge of Doom and use it to craft the... Iron Sword +2.
With every strike of the hammer on an anvil, a skilled Dwarf has a better chance of achieving a critical result, giving you better gear.
Living Cave
It is as they say – “Fortune favours the bold”, and only in the deepest depths will you find the most powerful materials, the warmest magma, the rarest treasures, but also the most dangerous conditions.
Figuring out the fastest and safest route down - and up again - is a chief concern, but you’ll have plenty of unique Dwarven mechanisms to help you to do so.
Hammerting features liquid and physics mechanics for pumping sizzling lava to your hearths, brewing hoppy beer, tossing burning torches down shafts to light up the unknown and more!
Modding
Want to bring your own spin to Hammerting? The game has been built with modding in mind! A bundled SDK allows you to build pre-packaged mods, adding anything from new names, to plugging in full-blown systems in native C/C++. Documentation, additional hooks, and general support for this is something we plan for after Early Access.
End note
Please wishlist the game, and feel free to come join us on Discord and obviously follow us on Twitter!
I liked it quite a bit. The games lacks a bit of polish, the ui can be improved, the tutorials lacking and the mid-game is a bit slow. But it's an honest to God decent product. Has it's own style and feel. I have no idea why this got all the hate it did.
The game is about managing a Dwarf colony, and you need to expand your colony and keep yours Dwarf happy and alive. I had some issues at first, but with some time messing around i understood the basics of the game, and now my colony is thriving. Exploration is fun, digging to uncover secrets and new areas, expanding your base, you just need to plan, otherwise you may get in trouble.
That game, that poor poor game. It interesting at start, byt when you focus on digging instead of trading your colony die with no healing items. When you forgot develop medic you doomed, when you forgot develop farming same thing. Enemy waves iritate, especialy when they enter from outside, from inside enemy spawns fom dust middle of colony. Dwarfs are stupis, dwarfs are not menagabe in any wat. Task priorities dont exist. It has potential, but now it is ass good as free. few hours of making fun of digging, and later in game less tech point make game boring and every enemy attach can wipe your colony in no time.
This game is waiting for a review. Take the first shot!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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