Posted on: February 12, 2022

3m1lAtGog
Verified ownerGames: 1142 Reviews: 30
Cute spaceship-JRPG, gets repetitive
The first few hours of the game are fairly interesting: - learn about special abilities, spend a lot of time choosing new skills, build combos, - develop upgrades for your spaceships, set up your second fleet to help rescue planets and gather resources, - get a couple of funny calls from your neighbours, feud with pirates, accept missions, - develop your starbase, solve power issues, upgrade rooms. And then, well, it's another X hours of the same. You upgrade from Tier 2 to Tier 3 ships, your nominal damage output goes from 234-345 to 456-678, typical enemy health goes from 1500 to 3000...all the numbers get bigger, battles last the same or longer - felt like typical JRPG pseudo-progression. Your alien neighbors fade into the background (calling once per hour maybe), most base upgrades are just incrementing numbers (exceptions in next paragraph) and it all runs fine on zirordax, and at about dozen or so officers it takes an effort to care about them as individuals, not just faceless gofers. I wanted to finish it, but during the endgame I was simply wishing for no more sub-bosses, just to quickly get to the end. What I loved: - different spaceship attacks, especially the ones outside central rock-paper-scissors, with unique effects instead (Torture, Rev Up, Meditation Boost, ...), - personality - background info on officers, quirky aliens, - early exploration & outpost/economy building (although fog of war could make this even more interesting), - unique base upgrades (Hyoid etc.) - but these appeared in endgame and you got all of them easily :(, - that one quest that was not just simple fetch - you needed to find the planet's name, - epic powers. What the game could used more: - ground battles: some of my officers NEVER participated in one, so all these skills were blank nodes on the way to space powers, - using these personality traits (there was...once? something about parents) like bluetext in FTL, - prestige classes, - not-so-random events, - less linear tech
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