The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and...
The next three Journeys are making their return to GWENT: The Witcher Card Game and they are better than ever. If you missed these Journeys you can play through them once again without a time limit!
With the re-introduction of previous Journeys, you’ll be able to return to where you left off, and you’ll be able to unlock new vanities.
And most importantly:
You can play at your own pace since the returning Journeys are not time-limited once you have them.
Check out the details here for more information on the new Infinite Journeys.
You can also watch our Developer Update for Patch 10.8 here.
Join in The Witcher universe’s favorite card game — available for free! Blending the CCG and TCG genres, GWENT sees you clash in fast-paced online PvP duels that combine bluffing, on-the-fly decision making and careful deck construction. Collect and command Geralt, Yennefer and other iconic Witcher-world heroes. Grow your collectible arsenal with spells and special abilities that dramatically turn the tide of battle. Use deception and clever tricks in your strategy to win the fight in classic, seasonal and Arena modes. Play GWENT: The Witcher Card Game for free now!
FREE TO PLAY THAT’S WORTH YOUR TIME
A fair and fun progression system turns the effort of building a competitive collection of cards into pure pleasure — simply collect new cards to build decks with as you play GWENT; no strings attached.
STUNNING, ALL ACROSS THE BOARD
Beautiful, hand-drawn art and mesmerizing visual effects breathe life into every card, battle and battlefield, making GWENT fun to play and every duel a joy to watch.
SKILL BEATS LUCK
Crush the enemy with brute strength or outsmart them with clever tricks — no matter your deck, GWENT’s unique round-based gameplay opens up a world of strategic possibilities to play with when fighting for victory.
MORE THAN ONE WAY TO PLAY
Whether it’s a quick online game against a friend, a highly competitive PvP challenge, or something new and wildly adventurous like the Arena, GWENT’s selection of game modes has got you covered.
EASILY SATISFYING, ANYTHING BUT EASY
Sling cards from your deck across two tactically distinct rows — melee and ranged. Gather more points in the duel against your opponent to win a round. Win two out of three rounds to win the battle. It won’t be easy, but no one said it should be.
NO HOLDING BACK, NO HOLDING HANDS
You start with 10 cards from your deck in hand, able to play each card right from the start. It’s up to you to open the game with your strongest unit, or save the best for later in the fight. How will your deck look and what will your strategy be?
The game requires an online connection to play and offers optional in-game purchases.
Game was in CB+OB 2 years so the release shouldn't hold any issues right? Wrong, it does and for being a free-to-play game they are quite game breaking ones at that.
1) Ranked Matches being played are not acculumlating MMR score for a player nor are they showing up on a players Ranked Games match history
2) Daily Quest rewards are not being properly awarded upon completion of a dialy quest
3) Seasonal Rank up reward points are not being given upon ranking up in the seasonal event
Been on Gwent beta testing since closed beta, I've seen it high and I've seen it low, every meta was enjoyable to play, controlled RNG made it so your strategy while deck building and skill while playing matter, I'm a huge card games fan and I've never seen a game my input so important compared to drawing my win condition and the summoning cost. However, back at Midwinter the game took a direction I was not comfortable with. RNG ran wild, the UI was far too colorful and plain ugly, cards lost charisma, texts got butchered, even the amazing card art suffered, I had to stop playing soon after said update.
Upon hearing they moved onto full release and the single-player Thronebreaker went live, I decided to try it again. Granted, it's definitely not the same game I first played in TW3, but maybe it's for the best. Matches now feel like my input matters, deck building requires a lot of ingenuity with the new cost system and card limitations, UI looks great, with an actual tavern game feeling, cards got their charisma back, and the new reward system is probably the best I've seen in a FTP game.
Granted, all is not perfect, removing one row and limiting the cards per row is a change I thoroughly loathe, but maybe it's for the best as this was the biggest balancing problem back in the beta. Every card had to be carefully crafted to prevent infinite loops to breaking the game and three rows made it so a mobile release was never possible since you need a big screen to see what's happening.
Overall the devs got my trust again, some things still need fixing, but they managed to bring me back after Midwinter disgusted me. It's very rare to see devs going making changes to bring old players back, I'm impressed and pleased.
I know they were trying to appeal to a wider audience in Homecoming, but dumbing down the game was not a good decision. The game seems so shallow now that half the mechanics have been removed. I heard someone else call it "moving beads on an abacus game" but that feels about right. Why couldn't they keep Blacklisting, Strengthen/Weaken, Armor, Boon, Weather Synergy, Truce, CA Spies. I still miss abilities like Trio, Demote, and Effort that were removed over a year ago. The game just got to simple to have fun.
I only played a little bit of the beta, so I don't feel like Gwent is missing anything. I disagree with other reviews that say that it's Thronebreaker: the mechanics are significantly different (lower power units, less OP cards, more emphasis on boosts/lock/reveal/other abilities). I've had fun immediately, cause Thronebreaker gave me enough scraps and barrels to craft a few good decks, so it doesn't feel like I'm stuck using weak cards or playing with the same deck over and over. Also, the reward system is generous enough that I always feel like I'm advancing. Designing your own deck is a challenging exercise that is rewarding after you've practiced a few times and learned all the potential synergies between your cards. The card art is enticing and makes you want to keep collecting. I don't think the game is too slow, if anything, it gives new players like me time to make decisions and test new decks. If I had any niggles with the game, it would be that the recruitment cap is a little strict, but I assume it has to be that way to prevent OP decks. Also, some units that rely on summoning copies (Drummond Shieldmaiden, Mahakam volunteers) are a bit nerfed since you can only have two copies of each bronze unit, but again I assume this is to prevent power creep.
I had great hopes for homecoming and i tried my best to force myself to like this game, but i can't. They had 6 months to fix gwent problems, instead they just delivered a completely different game filled with problems, They promised us to remove rng and yet rng is there, stronger than ever, they butchered nilfgaard as a faction, alchemy and spies are gone, replaced with the new redundant version of reveal that no one asked for, Artifact are a binary disgrace, if you don't have the counter it's gg, everyone plays the withcer trio, they are in every single deck because it's the last shred of thinning we have since they removed almost every single tutor from the game, mulligan limit per leader makes no sense and a lot of cards are completely unbalanced, it feels like a new beta all over again and after 2 years of real gwent, i don't think i have any patience left to wait for the developers to fix this.
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