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Guardians of Infinity: To Save Kennedy

in library

4/5

( 2 Reviews )

4

2 Reviews

English
6.996.99
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Guardians of Infinity: To Save Kennedy
Description
The year is 2087 and mankind has no time to lose. The time continuum is inexplicably unraveling by the hour, threatening to destroy the planet Earth. You assume the identity of Adam Cooper. Your mission: to thwart the assassination of President John F. Kennedy and successfully return to the futur...
User reviews

4/5

( 2 Reviews )

4

2 Reviews

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Product details
1988, Paragon Software, ...
System requirements
Windows 7 / 8 / 10, Pentium 4, 256 MB RAM, Athlon 64, 216 MB available space...
Description
The year is 2087 and mankind has no time to lose. The time continuum is inexplicably unraveling by the hour, threatening to destroy the planet Earth.

You assume the identity of Adam Cooper. Your mission: to thwart the assassination of President John F. Kennedy and successfully return to the future with all of your agents. You guide your agents and send them to critical cities such as Washington, D.C., Hyannis Port, and Dallas where they must convince the President's family, friends, and associates that his life is in jeopardy. Send your agents to see Attorney General Robert Kennedy, Vice President Lyndon Johnson, or confront assassin Lee Harvey Oswald. This sets the stage for your climactic face-to-face meeting with President Kennedy where you must convince him of the impending danger awaiting him.

You'll definitely need the manual in this complex text adventure from 1988 (Paragon Software). Can you save President Kennedy? Will you successfully return to the future? Who is the evil mastermind behind the assassination and the plot to destroy time?

Features:
  • REQUIRED: Manual and Novella guiding you on your quest available as free goodies.
  • Innovative for its time, unique character interaction and sophisticated human communication feel like you are carrying on an actual conversation with your agents.
  • Over 125 historical figures from the Kennedy era to utilize in your plan to save the President.
  • A background novel explaining the time crisis in detail and setting the stage for your historical mission.
  • A highly classified collection of images containing top-secret illustrations of the events leading to your mission.
  • A climactic meeting between you and President Kennedy.

2020 © Ziggurat Interactive, Inc.

Goodies
manual (77 pages) novella Quick Start Guide
System requirements
Minimum system requirements:
This game is powered by DOSBox.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'1988-11-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
306 MB

Game features

Languages
English
audio
text
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User reviews

Posted on: March 3, 2023

Nade

Games: 953 Reviews: 1

A unique text adventure

I got this game through ebay a long time ago. It's a text adventure (with a few static pictures) where you and your team of agents go back in time to try to avert Kennedy's assassination. Unlike most text adventures, it's dialogue based. Instead of giving commands to the parser to move, pick up stuff, etc, you talk to your agents and giving them commands as to what to do. The different agents have different expertise, so it's important to send the right agent on each task. The only game I think that's similar to this would be Infocom's Suspended. The parser was fine for the purpose (maybe not quite as good as Infocom's, but good enough). What you typed would be at the bottom of the screen, and the responses from your agents would appear in boxes at the top of the screen, along with some other info. The game included a thick binder that included dossier's of the 100+ historical figures (who they were, their relations to Kennedy, what their schedules were in the days leading up to the assassination), which also served as copy protection. Much of the gameplay revolved around figuring out who to get your agents to talk to, how to talk to them (eg, should you tell them you're from the future? what evidence to show them, etc), to try to get closer to Kennedy's inner circle and, if you did well, finally talking directly to Kennedy himself. There are some other things (eg, you need to figure out how to get money in the past for your agents to do things), but the vast majority is figuring who to talk to, planning when/where to meet them, and how to talk to them. While I did make some progress on my own, it ended up being overwhelming with so many potential people to talk to, and I ended up using a walkthrough Overall, if you like text adventures I'd recommend this game as a different type of text adventure. If you're interested in the Kennedy assassination, I'd also recommend this game (the documentation itself, with the dossiers, is an interesting read).


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Posted on: June 23, 2024

SmashManiac

Verified owner

Games: 505 Reviews: 19

A really cool idea in need of a remake

For anybody that wants to play this game, be aware that the digital manual and novella, which are required reading, are hidden in the installation directory. You're welcome. And now with the actual review... Trying to influence various political figures to change known history, with a healthy dose of sci-fi and conspiracies mixed in, is really fun. What's not so fun is the very long and poor writing, the constant trial and error gameplay full of unpredictable game over traps, constantly trying to figure out what keywords the game wants, the frequent need to manually convert time between time zones using out-of-game geography knowledge, and the constant need to search for useless trivia scattered across hundreds of pages in the provided reference material. So what ends up happening is that you're gonna try to send an agent to meet a random person listed in the manual whose schedule has a chance to occur in the near future, find some historical facts about said person to convince your agent and/or the target to comply, wait, and almost certainly fail to make any progress. And of course, as there is no mission log, you won't remember what you asked your agents to do in the first place when they eventually report back. Oh, and because of the game over traps, you can never save safely unless none of your agents are busy executing a mission... and there is only one save slot. I also encountered some bugs where a character would simply say "Err", and another one not remembering what happened just a few hours ago. The digital manual also has several issues, with text of constantly-varying size and duplicate pages, although you can at least search for text within it unlike the original printing. I can't really blame the original developers for their flawed execution of this game, as its concept is extremely ambitious, let alone in 1988. I think revisiting this game concept nowadays as a sandbox game would have a lot of potential however.


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