Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.Dual Class - Combine any of six distinct clas...
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and Shaman.
Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
Devotion, an additional layer of skill customization allows you to acquire bonuses and powerful secondary effects for your class skills. These are unlocked from a giant constellation map with points acquired by finding and restoring destroyed or corrupted shrines hidden throughout the world.
Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.
Grim Dawn is the intellectual property of Crate Entertainment LLC, all rights reserved.
Popular achievements
Monster Slayer
Eradicate 25 Heroic Monsters (marked by a Star).
common
·
57.48%
Heroic Slayer
Eradicate 100 Heroic Monsters (marked by a Star).
common
·
37.52%
The End to Depravity
Slay Salazar, Blade of Ch'thon in the Depraved Sanctuary.
common
·
39.48%
Delivering Justice
Slay Warden Krieg in the Hidden Laboratory.
common
·
59.36%
An Old Threat
Slay Darius Cronley.
common
·
52.11%
Blood for Blood
Slay Karroz, Sigil of Ch'thon.
common
·
36.2%
Cleansing the Conflagration
Slay the Herald of Flame in the Conflagration.
common
·
35.57%
Gutting Gutworm
Slay Gutworm in Smuggler's Basin.
common
·
38.17%
Tinkering is Her Specialty
Rescue Darlet in Burrwitch.
common
·
61.56%
System requirements
Minimum system requirements:
Recommended system requirements:
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Local Area Network (LAN) does not require GOG GALAXY.
Recommended system requirements:
Multiplayer Notice: Please note that GOG GALAXY is required to access Multiplayer.
Local Area Network (LAN) does not require GOG GALAXY.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
This could have been the real successor to Diablos. A very real contender against PoE and whatnot.
But it's not and it will never be.
As soon as my first few toons made it into later game, I drowned in loot of completely unfathomable usefulness and never recovered. The supposed huge update made zero difference.
I have several toons dedicated to holding blue and purple stuff because it's supposedly rare and powerful, but none of the new toons I make can even try it out comfortably. Too much hassle by far.
I literally often miss the game, launch it with one of the newer toons, take a look at the inventory and close the game the same minute.
#sadge
Mainly my new activated game system loves the play like a new wave of death systematicallication from the nether floors to the big screen here, it's a fantastic fantasialitated drift around with Grim Dawn!
Like every Diablo clone, Grim Dawn fails to achieve the fun, replayablity, and charm of Diablo 2. By the standards of the genre, it's pretty average. It's not bad, but it's also not particularly interesting.
Since it uses the Titan Quest engine, it plays and feels a whole lot like Titan Quest, from the entity stiffness to the rag-doll physics of items and dead monsters. It includes all of Titan Quest's flaws, such fully pre-designed, non-random dungeons and a core gameplay cycle that gets dull pretty quickly. It has the same class mix-in mechanic as Titan Quest, where your overall class is a combination of two base classes, but Grim Dawn doesn't improve upon it in any meaningful way.
In some ways it even amplifies the weaknesses of the Titan Quest engine. Two examples:
1) The underground dungeons are tightly packed, and it's very common for enemies and even your own summons to attack through walls, since, as far as the engine is concerned, there's no ceiling. The game's internal representation bleeds through into the gameplay. Titan Quest's engine works far better in outdoor settings, and Grim Dawn has a lot of Diablo-like dungeons. You can also see/map through walls as you explore which can make it harder to 100% complete a dungeon.
2) Some of the skills don't behave correctly or at all outside of combat. Grim Dawn has a lot of dangerous environmental hazards. Not only are these hazards often poorly telegraphed, your abilities (defensive, healing, etc.) don't interact with them as they should since they're outside of combat. For example, a raven summon can heal you, but it won't heal the damage taken from the environment. It's pretty frustrating.
It doesn't meaningfully improve on Titan Quest, and, unfortunely, the setting is nowhere near as interesting (Titan Quest's ancient Greek mythology vs. Grim Dawn's original but boring setting). If you haven't played Titan Quest yet, just go play that first. Grim Dawn is only for after you're bored with Titan Quest.
Just finished the game and I'm going to start this by saying that the ending was terrible, minor spoilers ahead! I had to check online if that really was the ending. It was, and it feels like... you ever see the movie Commando? It's like when Schwarzenegger chases Sully to the cliff and throws him down, but instead of the movie going on and him finally getting to the real bad guys and getting his revenge and saving the girl, that's the end. Right there on the cliff. That's this game. You kill a guy who was barely at all related to the original thing you were doing and then it ends with not a word about the bigger thing that's going on that you originally set to deal with. Terrible.
Gameplay itself is smooth but the game is bogged down with too much unnecessary stuff. The game tries to do the whole Diablo thing with "hey you finished the game, cool, now play it again on the next difficulty", but not only does the ending take away any interest in that, but on your way to the ending you've already gotten sick and tired of scratching your head wondering about the game's mechanics. The game has a million different stats that are poorly explained, there's a kind of divine talent tree thing with different points that don't seem to do much or mean much and just seem tacked on because, hey why not. Trying to decide if a new piece of gear is better than what you already have is such a pain that I just stopped caring at some point near what turned out to be the ending.
You'll also get really used to hearing the enemy crossbow sound whenever in a dungeon. It's like a broken record, twap, twap, twap, twap, twap, twap, twap, twap, twap, twap, twap until you find the guy behind some corner. Yeah enemy archers don't understand walls very well. They keep attempting to shoot you through them, and sometimes successfully too. You can use AoE spells to kill enemies behind walls too though.
The story is good, except for the end. Such a shame about the ending and sequel baiting.
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