Posted on: August 19, 2018

lockedbox
Verified ownerGames: 22 Reviews: 3
Less Stardew, more Factorio
A game tailor made for management nuts. The game is often compared to stardew valley, and while it shares the genre, I think that is not an entirely helpful comparison for the player. Like stardew and its influences, you are in the position of managing a graveyard, this is your primary revenue stream. You receive corpses, and have the choice of either butchering it for useful (and illegal) substances and burning the evidence, or giving it a burial and crafting decorations to increase your churches prestige. You also must garden, mine, and dungeon delve to further your skill set and unlock esoteric components needed to further your quest. Unlike stardew, this is a game that revels in optimisation, and technology trees. You must learn its rules and spend hours optimizing your time in order to progress or the game will punish you. This can be enjoyable for a certain kind of person (ie me) but not everyone. There is no character interaction outside of quests, and while they are amusing, this means you have no form of "downtime" everything you do is either industrious or a waste of time, and you will always be two steps away from the thing you need to progress. There is a definite emphasis on management over simulation, more of a manual Factorio than Stardew. This is not necessarily a bad thing, just something to keep in mind. The quest design is quite poor in my opinion. There are quests given early in the game that are uncompletable until you sink in a good 10-15 hours of game play. In retrospect I think this was a hamfisted approach attempt at giving the player direction into late game activities, but, since they are given alongside tutorial style quests it leaves the player confused, believing they are doing something wrong. The dungeon delving aspects are also very poorly done, and just not fun in my experience.
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