Graveyard Keeper is the most inaccurate medieval cemetery management sim of all time. Build and manage your own graveyard, and expand into other ventures, while finding shortcuts to cut costs. Use all the resources you can find. After all, this is a game about the spirit of capitalism, and doing wha...
Graveyard Keeper is the most inaccurate medieval cemetery management sim of all time. Build and manage your own graveyard, and expand into other ventures, while finding shortcuts to cut costs. Use all the resources you can find. After all, this is a game about the spirit of capitalism, and doing whatever it takes to build a thriving business. And it’s also a love story.
Face ethical dilemmas. Do you really want to spend money on that proper burger meat for the witch-burning festival, when you have so many resources lying around?
Gather valuable materials and craft new items. Expand your Graveyard into a thriving business. Help yourself - gather the valuable resources scattered across the surrounding areas, and explore what this land has to offer.
Quests and corpses. These dead bodies don't need all those organs, do they? Why not grind them up and sell them to the local butcher? Or you can go on proper quests, you roleplayer.
Explore mysterious dungeons. No medieval game would be complete without those! Take a trip into the unknown, and discover new alchemy ingredients -- which may or may not poison a whole bunch of nearby villagers.
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I personally found this game to be a real treat to play and VERY easy to get sucked into. I didn't find the "grind" later in the game to be that bad. The job does a great job of helping you progress in a natural way.
Here's how it usually goes: NPC "A" gives you a quest to find/make an item. NPC "B" also gives you a quest to find/make a separate item. Finally, NPC "C" comes along that helps you get the item "A" wants which then leads to you finishing "B"s quest. It keeps going like this for the whole game.
The game also pushes you to automate certain tasks which I think is why some maybe view it as a grind, since the game expects you to slowly move into more and more automation.
Overall I love it and I highly recommend it.
Think of one of those bad MMORPG characters, he ones newbies used to make: a guy who does alchemy potions, then becomes a miner, then a blacksmith, carpernter, cook...well, Graveyard Keepr expects you to become this persona, but in a very amusing manner.
You've got always something to do. In fact, there's just so much tasks that require your attention and/or intervention that you'll most likely be selecting what you want to deal with first, as opposed to some games where you roam around aimlessly trying to figure out what specific thing you need to do to keep moving forward.
Early reviews of this game made me wary of buying it a couple of times, because the premises interested me a lot, but I was afraid of getting a broken game with a cool idea behind it. Well, I'm glad I did: I'm just over 50 hours into this fame, and still I extend my playing sessions for a couple of hours just to finish this thing...and then that other thing that just opened up...and, oh, right, today is that day where that guy shows up on the tavern and so on.
Is it awesome? Yes, love the game's sense of (dark) humor, most tasks you need to do (some are corny though) and the varied assortment of skills you can develop. is it perfect? Hell, no: the incessant amount of walking you need to do, ugh...sometimes it feels silly to go across the village three times in a roll just to deliver some dude's reply to some other character. And the energy mechanic really pisses me off at times, because it forces you to sleep or just eat something when you just want to finish the bucnh of crafting you need in order to do something, and it really gets in the way. I know that without it some systems could be abused, but I would welcome a different manner of energy spenditure whenever the char is not in danger.
Would have given a 4.5 rating if it was available.
TL;DR: Awesome sense of dark humour, lots and lots of things to do (tasks and new skills), lots of grind and walking...but you should buyt it!
As per december 2018 and later the game is finished, yet it has some more space to improve.
Nice story, good pace (you'll think that everything takes much more time than you want, but after finishing you'll understand that it's ok), some irony and few good characters. Everything that you fould want from a game like this...
I have more than 150hrs played in this game, and I can't recommend it enough.
Yes, it's a bit buggy, and a bit grindy, but in my opinion is a fresh take on the "stardew-valley-like" genre, with a lot of content to explore.
The only thing that really don't click with me it's the combat, but I'm giving 5 stars anyway because the rest of the game is *that* good.
GyK is not a terrible game, it offers a pretty chill "Harvest-Moon-like" experience with a pretty unique setting and mechanics. A nice feature is that the Day/night cycle is less stringent than HM games, you can stay up late and there are no seasons, only a 1 week cycle so the pressure to get things done "this season" is not present.
The problem with the game is it's just not finished, it's missing QoL features, there's unused stuff and there's lots of mechanics that are interesting but obviously not fully fleshed out. This is apparent in the frequently uneven tech progression and in the rather sprawling crafting mechanic which seems to dominate the game-play more than actually keeping up with your graveyard.
Overall I can't say GyK is a good game but it's unusual enough that I don't regret the time put into it. It has a lot of potential to become a good game and I would give it 3 stars if it looked like the developer planned to continue to patch and flesh out the main game but it appears they have gone the route of DLC to fill in some of the holes.
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