Posted on: February 9, 2024

Mueslinator
Verified ownerGames: Reviews: 8
For the Wicked, there is no Saving
I was enamored by the atmosphere when I backed this in EA- and that part of Graven truly is good, just check the screenshots. Unfortunately, the rest does not hold up. The melee combat is floaty and animations regularly do not correspond to the damage timing. The enemies seem designed by a desire to make them maximally annoying and frustrating to deal with. The level design is not terrible, but not strong enough to facilitate playing without a map in most of the game I have experienced so far - and play without a map, you now must. All of that could be somewhat forgiven for me, were it not for one thing - the thing that prompted me to hammer out this review: The game disrespects your time. It has no manual saving (already not a good look), but that is not all: I spent an hour yesterday just clearing a huge level of (annoying and exhausting) enemies, and then went to bed because it dawned on me I would have to play another hour or so to actually finish my current quest. The entire hour I had spent before hitting that "Save and Exit" in the middle of the map... It's practically wiped. I restarted in the hub area (NOT at a checkpoint!), had to backtrack to my current sublevel, and while all the ammo pickups are still gone... all enemies have respawned. Without the abominable save system, I would have given Graven a 3/5; Its atmosphere truly does lift. But that save system sabotages the entire experience for me. 1/5. I love my retro shooters from Dusk to Blood West, I *still* have an original copy of Hexen II within arm's reach right now, and I champion small developers at every opportunity. I wanted this to be great. Sadly, however, it is a massive miss for a completely and easily avoidable reason. Games exist to fill my free time with adventures, not to have me reschedule my life around them. Doom had manual saving at all times. Quake did. Hexen II did. Duke3D did. Dusk does. Ion fury does. Amid Evil does. Whatchu doin', Graven?
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