Posted on: March 7, 2020
Early Access review
a_delo
Verified ownerGames: 146 Reviews: 6
A nice twist on god games
If are searching for a game where can hurl lightnings and fireballs all the day, sink Atlantis or turn Sodoma into ashes, that is not Godhood. Yes, the player is a divinity of some sort, but his action are for the most indirect, in the form of hints/commands given to a small selection of disciples tasked with the conversion of pagans. And there is beauty in this approach, as much as in the "click-fests" of Populous II or mouse-mangling of Black and White: if the latters are the "RTS" of god games, Godhood, with its relaxed pace (but good rhytm), plays more like a turn-based grand strategy game. Indeed is turn-based: each turn the player is allowed to perform a number of actions, of various kind but mostly directed into strenghtening the disciples' bond and faith, before a "sacrament" (a sort of battle of wits and strenght between the selected disciples and the heathens) takes place. As in grand strategy games usually the battles are automatically solved by the AI, likewise the player is a mere observator during the sacrament, and the disciples are left alone to prove their faith. And as in grand strategy game, the whole point is not the battle itself, but how the "army" comes to be committed; under this regard Godhood does a very good job for being a rather casual game (at least, the current release), with plenty of options. Now, being the game still in development, I would like to see in the final release -interactions between the disciples (e.g. bonds and rivalries) -the possibility to try the disciples, and punish/reward them accordingly Also, feel that the balance is too much tilted toward physical damage: breaking skulls has been always an excellent argument to end a debate, but for the sake of gameplay a less "realistic" approach would not hurt. Overall, Godhood is, so far, a very nice and relaxing casual game, with the possibilty to turn into a more "serious" one in the final release and an outstanding art direction (better than a lot of AAA titles)
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