Goblins of Elderstone brings a unique and chaotic twist to the city-building genre - it’s a Goblin Tribe Simulator! Are you ready to embrace the chaos of goblin life? As the leader of a goblin tribe, it's up to you to build, manage, and defend your village against all odds and even the goblins the...
Windows 7 64-bit, Quad-core Intel or AMD processor, 2.5 GHz or faster, 8 GB RAM, NVIDIA GeForce 680...
Description
Goblins of Elderstone brings a unique and chaotic twist to the city-building genre - it’s a Goblin Tribe Simulator! Are you ready to embrace the chaos of goblin life? As the leader of a goblin tribe, it's up to you to build, manage, and defend your village against all odds and even the goblins themselves. See to their growing needs to keep them from rioting. Make sure the pantheon of gods is appeased and navigate the politics with the other races to succeed.
Free-form City Building
Goblins don’t much like orderly straight lines, so there’s absolutely no way they’ll use a grid when building. They are rebellious but creative. As a result, buildings go up wherever desired, but neat little pathways and bridges will always be built alongside them to ensure they’re properly connected.
Large Resource and Crafting Tree
With over 30 different resources that can be gathered, crafted, traded, or stolen, your goblins will always have plenty of work to do. It’s worthwhile to invest in a few Enforcers to ensure they keep at it!
Tribe, World, and Divine Politics
Use a combination of fast-talking, gift-giving, violence, and just the right amount of threats to keep your tribe in line. Failure to do so will likely result in a fair amount of murder and potentially the destruction of your entire village. However, diplomacy doesn’t stop there. Other races, and even the gods, can be convinced to do your bidding.
Scout, Raid, Trade, and Pilgrimage
Goblins aren’t really the patient, caring type. That’s why they’re better at setting fire to farms than actually growing anything. As your tribe grows, you will need to send War, Trade, or Faith parties to explore surrounding areas in search of wealth and glory. How you deal with what you find is up to you. Will you Raid and Pillage the region, Trade with other cities, or send Faith Treks out to holy sites to gain favor with your Gods? Whether you choose to trade in violence, commerce, religion, or a combination thereof, the world will be shaped by your actions in some way or another.
Story Moments
Elderstone is never a dull place. There are many unique tales to unravel in this twisted land. You will be asked to make difficult choices throughout your reign that will either help or hinder your progress. Deal with traveling strangers, evil overlords, cunning dragons, and even benevolent gods. With the writing talents of Edwin McRae backing the project (writer for Path of Exile, Bloodgate, and other amazing games), you know you’re in for quite the ride.
Defend Your Tribe
Danger lurks around every corner. Defend your tribe from roaming monsters, pesky adventurers, and enemy-raiding parties by placing Watch Towers and Guard Towers to keep an eye out and handle the threat. If things go terribly wrong, enable “Defend” mode to alert your entire tribe of the danger! Workers and children will hide while your fighters handle the problem. Do a good enough job, and you can even retaliate with your own raiding parties!
Friends and Foes
You share this land with a multitude of other races. Determined humans, arrogant elves, greedy dwarves, and furious orcs are all out there somewhere. Use the diplomacy features wisely. Make allies or enemies of these factions to your best advantage as you explore the world and navigate the politics between war, trade, and alliances. Also, be on the lookout for famous Adventurers and Heroes to hire from your Tavern!
All Rights Copyright Outerdawn Limited
Goblins of Elderstone (c)
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*Copied from my forum post*
After playing the game for a little longer than when I first reviewed it, some issues.
1. You're expected to jump through more than a few hoops, just to keep your Goblins AND the Deities happy, this is still early-game too, even in 'Builder' Mode.
2. There appear to be a few problems with logistics... Despite having more than enough food, I kept receiving messages that my Goblins were 'Starving'
3. Coupled with those 'Starving' messages, when trying to keep the population down, by NOT building more Warrens (housing), you then get messages saying that MANY Goblins were affected by lack of housing and that reduced their satisfaction further, essentially forcing the construction of more Warrens :-/.
Bugged, or bad programming?
You decide...
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