Posted on: June 25, 2021

KingShotgunHobo
Verified ownerGames: 423 Reviews: 46
Reflexes over flow, movement sucks
I enjoyed it for what it was. the difficulty is nice, its a easy to learn, hard to master type of game. But ultimatively I had enough. Like metal gear rising revengeance, you need to do some brutal millisecond accurate reflect and avoid gunshots combat that annoys me to no end. Issue being, after 4 hrs even with the slower enemy bulletspeed perk and all perkconfigurations played around with, I never got a flow that consistently made me better in the game with reflecting and actually mastering the combatsurvival. I´m too old for this and i don´t drink energy drinks, i regularly die from missing 50 ms reaction time windows to reflect a projectile. like in multiplayer games call of duty, R6, its always this oh, my brain took a few ms too long to click and i have to retry or die. and I don´t care anymore. I finally have to accept that twitch gameplay is a nogo for me from here on out in my life in every game. The reflect animation like modern games have it nowadays, is bound to a somewhat fast but not fast enough arm animation and I can´t handle it, I need it instant. no animation allowed or else my muscle reflexes get confused. i finished 50% of the game and while i found the trial and error combat puzzles kind of boring at first, I grew to love them, only did I not anticipate how bad the movement is. The slowmo timedash is always just forward and backwards even when you hold A or D, most airsteering is done by mouse, since A and D buttons become useless. a constant one directional flow that often fails in connecting between platformrunning. you play very slowly movementwise but have to be lightning fast with the mouse and reaction times. it creates this giant disconnection of flow for me which i grew to hate about this game. most of the time you might struggle to wallrun in some sections since you couldnt control movement midair as well as in other games. It breaks the pacing and flow. Story is servicable. Characters seem motivated. No level variety though.
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