Posted on: February 26, 2021

wilkan
Verified ownerGames: 508 Reviews: 155
A Master w/ Major Gameplay Limitations
UNABLE RECOMMEND. Just get the Sims instead. Ghost Master seems like a very restrictive Sims 1 expansion anyway. The kind of expansion you quickly skim through and quickly move on from because it is simply too much work and have so many better alternatives anyway. There are very few pre-defined places you can use your powers. The Halloween premise about spooking is fresh and the production values are high. By seriously trying to best the Sims presentation-wise, it gets knee-capped by the object-specific interaction. This is supposed to be a creative problem solving game, yet you can only do what the devs specifically coded in to do by making the object interactions the center-piece of the gameplay. You can only place your ghosts where there is a space or an object that explicitly permits it. The gameplay limitations reduce the game to a well-poilished tower defense game, i.e. something quickly whipped up with Flash or Java. Also, you are expected to read through every single creature bio to figure out what you are supposed to do and how, hammering in how preordained a big chunk of the successful playing is. Also, it uses time to measure success, as if that was not the worst and the most stressful success criteria of the old games. The time does not stop when you are studying the "sims" you are supposedly spook, which means your first attempt in a location is a guaranteed partial failure as you are casing the map while the time is ticking. All in all, Ghost Master mostly at underlining why and how the Sims was so successful: making room for creativity and freedom with minimal text-processing requirements despite being a borderline architecture simulator. Even failing feels great in Sims. The good-looking assets are squandered with the limited and inherently non-fun gameplay. The game gets really laggy on my potato during cutscenes and becomes almost unplayably non-responsive once you have three ghosts using area-of-effect powers.
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