Azriel Odin, ex-assassin, arrives on the rain-drenched planet of Barracus. When things go horribly wrong, he can only seek help from the very criminals he used to work for.
Meanwhile, across the galaxy, a man called Delta-Six wakes up in a hospital with no memory. Without knowing where to turn or wh...
Azriel Odin, ex-assassin, arrives on the rain-drenched planet of Barracus. When things go horribly wrong, he can only seek help from the very criminals he used to work for.
Meanwhile, across the galaxy, a man called Delta-Six wakes up in a hospital with no memory. Without knowing where to turn or who to trust, he vows to escape before he loses his identity completely. As fate brings these two closer together, you’ll discover a world where life is cheap, identities are bought and sold, and a quest for redemption can change the fate of a whole galaxy.
Gemini Rue will delight you with its moody background music, gritty atmosphere, and a story that will leave you thinking about the very nature of the human psyche and even free will. This is a must-have for classic pixel art, point-and-click adventure, and noir detective stories fans alike!
It’s a neo-noir sci-fi adventure that will take you across the galaxy.
Engage in dangerous shootouts and solve devious dialogue-based puzzles.
Take control of two different characters on the opposite sides of the galaxy.
Goodies
avatars
soundtrack
wallpaper
System requirements
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DRM FREE. No activation or online connection required to play.
OK let me make this clear the only place this game loses a point is in the annoying combat system, other than that, this is exactly the reason why I like to buy games made by the Wadjet eye factory (I own the entire blackwell range) gripping story, retro graphics and awesome music, to sum up, the way PC games USED to be made in the good old days of Sierra, LucusArts and the like
a great game - looks a little bit old fashioned and everytime after I started the game and restored a savegame the right side was black? Some puzzles I found a little bit boring like ''find the 5 pixel-object here" und "first shoot then kick a door there".
starts a little slow and drags a little - the last quarter of t game is really thrilling - my wife could not stop watching me playing the last part :)
I've never been too much into adventure games- often times, the logic required baffled me (especially contrived items combination/use).
But I have a soft spot for Wadjet Eye Games, especially Resonance, and, more recently, Unavowed.
Gemini Rue, however, as far as I am concerned, is clearly inferior. Puzzles are alright : they won't stick in your memory, but they aren't too far-fetched either and don't impede your progression.
Dialogs are solid and characters, globally, enjoyable. The problem, in my eyes, is rather to be found in the story, or, more precisely, what its strenght hinges on : its plot twist.
I had my fair share of plot twists, in books, movies, series and video games, and this is maybe because, contrary to many others, I find this one close to being terrible.
Two main reasons for this. First, if you have a bit of flair, I genuinely think it's predictable. For me, just looking at the cover of the game was already a hint, confirmed quite early in the game. Si I had zero surprise.
The other reason : when the Bid Bad explains his scheme, I had a hard time believing it. I won't spoil of course, bit it didn't make the plot twist worthwile.
At the end of the day, it's still a decent adventure experience- but I would recommend other Wadjet Eye Games, really.
Loved it! Fantastic story, super atmospheric art and acting. Not much replay value and a lot of the time you feel like you're playing not because it's 'fun', but the story sucks you right in. That's not a criticism from me, but I know a lot of people play this genre for the puzzles or the adventure aspect. I found Gemini Rue was almost completely story driven. It's also fairly short - which I really like, but some people may say too short. (Took me maybe 12-15 hours - maybe less.)
Bought this game after reading the rave reviews here on GOG and because it was on sale. While it is a very decent game with excellent atmosphere, most of the reviews here seem to miss some major problems:
This game is linear. Very, very linear. There is an alternate ending, but it adds a couple of lines of dialogue and nothing else. There are never two ways of solving a given problem, and there are no big choices to be made with significant ramifications later on.
Another thing is the script, I felt the dialogue in the game was often artificial, stilted and forced. People would launch into philosophical monologues at strange times or say "What" randomly during a conversation.
Of minor problems should be mentioned that the game is a little buggy. I would often get screen corruption when loading save games and at one point, the game became completely unresponsive after I attempted an action just as an in-game event triggered. Also, my companions became invisible at one point after I accidentally left an area in the wrong direction and then went back.
Another minor issue is that the game is short and rather easy.
Despite what I wrote here, I still happily rate it at 3.5 stars and round that up to 4: the game is addictive, the soundtrack is good, graphics are evocative and the story and setting are both interesting. And at the current price of €2.23 it is an excellent bargain.
Just remember that this is not Primordia, it is a precursor and there were lessons to be learned before the formula was perfected ;-)
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