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Gary Grigsby's War in the West

in library

3.7/5

( 13 Reviews )

3.7

13 Reviews

English
Offer ends on: 10/26/2025 09:59 EET
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79.9947.99
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Gary Grigsby's War in the West
Description
Gary Grigsby’s War in the West is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the...
User reviews

3.7/5

( 13 Reviews )

3.7

13 Reviews

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Product details
2014, 2by3 Games, ...
System requirements
Windows 7/8/10, 1.5GHz, 2 GB RAM, 128MB DirectX 9+ Compatible, Version 9.0c, 2 GB available space, 6...
DLCs
Gary Grigsby's War in the West: Operation Torch
Description
Gary Grigsby’s War in the West is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Thousands of feet above the battles on the ground, War in the West also covers the air war and the Allied strategic bombing campaign. Based on the War in the East engine with years of additional major features and improvements, War in the West provides players the chance to pick alternative strategies in both the land and air parts of the war. There is also an East Front Control option and tracking of the front line and the entire order of battle in the East for German players that wish to make the strategic decisions on how to balance their forces between the Western and Eastern Fronts.

With a new, highly accurate map of Europe, an incredibly detailed order of battle down to each squad, vehicle and plane, a very realistic logistics system (including rail usage, depots, trucks, ports and realistic interdiction), full modeling of the air as well as ground wars and a weather system that tracks and models individual weather fronts as they move across the map, War in the West is the new definitive wargame of the Western Front.

Main Features:

Map
  • Huge size (36k hexes versus 25k for War in the East)
  • All the terrain types from War in the East, plus new terrain types for bocage, tundra, desert, sand, escarpment/impassable, and ferries
  • Road Quality by Country impacts weather effects
  • Improved weather graphics showing all effects on the map in each hex; ground, air and water (ice)
  • Improved map projection that minimizes map distortion effects caused by using a flat map for a round world
  • The map is built as a part of an enormous War in Europe map which is 378x355 hexes, a building block to a future "mega unprecedented scale" game (134k hexes)

Air War
  • Comprehensive new air game with a separate air resolution phase
  • Fixed airfields on map with additional construction possible
  • Each Air Force HQ is given Air Directives which are used to generate missions
  • Six Air Directives types - Ground Support - Ground Attack - Strategic Bombing - Air Recon - Air Superiority - Naval Patrol
  • Seven Ground Attack target types that are prioritized by the player - Ground Units – Airfields – Railway – Railyards – Ports – Ferries - General Interdiction (interdiction of units, reserves and resupply)
  • Strategic Bombing can prioritize between 14 target types
  • Tracking of pilots
  • Level of player involvement can be tailored by use of Auto Air Direction Creation screen to quickly generate Air Directives based on top level priorities
  • Air Doctrine screens allow quick adjustment to standard mission profiles, as well as control over pilot training

Logistics
  • Rail usage tracked per hex w/congestion on tracks restricting troop and supply movements
  • Railyard location and capacity impacts total rail capacity and load/unload costs for units
  • On map depot system simulates need to stockpile freight near the front, especially if vehicle constrained.
  • Airpower can restrict/damage freight via bombing rail and/or railyards or by using interdiction to intercept supplies moving to/from depots.
  • Supply priorities can be adjusted by HQ (and depot) to allow player direction of limited resources.

Weather
  • 8 Weather Zones, Weather Fronts and per hex weather conditions at a higher resolution than War in the East
  • 6 Ground Conditions impacting ground unit movement and combat
  • 6 Air Conditions impacting flying conditions and water and snow levels on the ground
  • Ice Conditions in Rivers
  • Weather determined by a combination of weather zones and 5 possible weather fronts that move across the map, with water/mud and snow levels tracked dynamically in each hex

Axis Garrisons
  • Garrison Regions - requires minimum garrisons in combat value of troops – changes over time and with major events.
  • Garrison Cities - requires security units and a large garrison – also changes over time
  • Not fulfilling garrison requirements will increase partisan attacks on rail in the area as well as costing substantial victory points

East Front Control Option (For Long Campaigns)
  • East Front Screen provides info on German forces, front line and Soviet offensive potential
  • Units may be moved between fronts. Player chooses which if any German units on the East Front are pulled back to refit.
  • Soviet controlled hexes are shown on the map
  • When using EFC Option, game ends when Berlin falls or can last until the beginning of August 1945. When not using the EFC Option the game ends in early May 1945 (or earlier if Allies capture Berlin) and movement of units between fronts is based on historical movements.

Amphibious and Airborne Landing Rules
  • Amphibious and Airborne Prep Points and Target Hexes
  • Airpower Impact on Naval Movement
  • Amphibious HQs with Naval Support, Temporary Ports and Mulberry Harbors
  • Commando and Ranger supporting landings
  • Separate Amphibious and supporting airborne landing phase at start of other player’s turn
  • Coordinated airborne landings with non-amphibious forces during own turn
  • Multi-role support units that can switch between off-map support and on map unit status
  • Large Multi-role units divide into 3 parts when made support units (break brigade/regiment into 3 battalions)
  • Support ranger and commando units have special amphibious abilities

Victory Conditions
  • Factors Considered in Campaign Victory Conditions
  • Cities Controlled Each Turn
  • Damage From Allied Strategic Bombing
  • Partisan Activity (failure of Axis to garrison)
  • Allied Casualties
  • Failure To Achieve Italian and French Beachheads
  • Political Targets (U-boat and V-weapon factories and V-weapon launch sites)

>East Front Progress (when EFC Option is in use)
  • Timing of Fall of Berlin

Artificial Intelligence
  • AI manages not only tactical and operational decisions, but also strategic decisions involving different invasion locations and strategies
  • AI can be used to assist the player in creation of Air Force Directives based on player selection of target priorities

Multiplayer
  • Updated PBEM++ implementation w/improved game information interface

“© 2014 Slitherine Ltd. and Matrix Games Ltd. All Rights Reserved. Gary Grigsby’s War in the West, Slitherine Ltd., and their logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Developed by Slitherine Ltd./ Matrix Games Ltd. And 2by3 Games”

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2014-12-04T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
1 GB

Game features

Languages
English
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User reviews
Overall most helpful review

Posted on: April 11, 2019

bradelli

Games: 246 Reviews: 17

Probably the best grognard game

Ignore the troll 1 star reviews below by people who have never played the game. War in the West (and it's sister game, War in the East) is probably the most detailed WW2 game in existence. With week-long turns in hexes measuring just 10 miles, every aerial and naval campaign of the western front is simulated. The biggest difference between this game and War in the East is probably the increased emphasis on air combat. In fact there is an entirely new "air execution" phase. The air combat is extremely detailed (just like everything else). Thankfully there is the Auto Air Direction Creation system that allows you to control the amount of AI help (that you will definitely need) you receive. The biggest downside is the naval combat - with so much emphasis on the air combat, the naval combat is quite abstracted. If you are into turn based grognard style games (imagine a more advanced version of Operational Art of War on PC, or tabletop board games such as Case Blue) then this is the greatest game in the genre. For $80 it is great value (a similar price to tabletop games of the same style) but the game is often on sale (30-50% off) so wait for a sale.


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Posted on: June 6, 2019

GA01

Games: 1041 Reviews: 11

The Ultimate Grognard Game

I am writing this review to somewhat balance out the idiots who know nothing of this game and rate it one star because of its price. I don't own this game, it is too hardcore for me but having been a wargamer for decades I can tell you that this game is recognized as being the ultimate war game for grognards (if you don't know what a grognard is then this game is not for you). One playthrough of the grand campaign can take weeks or months. I am honestly shocked that Slitherine has allowed this game to go on sale for 75% off. I don't recall it ever being that cheap. I'm considering buying it on sale even though I know I'll never play it because it is too hardcore for me.


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Posted on: September 2, 2020

thebes

Games: 579 Reviews: 11

Too High

I had this game in the late 80's. It was Second Front. It is a great game and i loved it. Grisby makes very good game. However, 80 bucks for a game that is the same expect maybe a bit prettier than before is just too much. I want it again but it will have to go down to a reasonable price for a game that old. Meanwhile if I need that strategic fix I will play Hearts of Iron. I also had War in the West. I believe it was called West Front?


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Posted on: January 1, 2022

FallingBright

Games: 1103 Reviews: 70

Not for those who don't understand.

If you play war board games, this will be one of the best deals you could imagine. Along with the rest of the Gary Grigsby catologue. If you don't, you probably wont understand what you are dealing with here. If you only like little games for children and the main stream, you will probably troll this game without even playing it because of the price. This is one of the great wargames of all times on any platform. Go check the reviews and game time on Steam, then buy it over here. Children beware.


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Posted on: December 5, 2022

BlackReign90

Games: 17 Reviews: 1

80 bones?

wow what a joke. EA and ubisoft arent even charging that much for a game yet


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