Posted on: August 19, 2021

FreeFlyer
Verified ownerGames: 191 Reviews: 5
Most fun I've ever had in space
Get this, and download the free Freespace Open Source Project. It basically gives you graphical updates, lets you play the first game and its expansion in the improved engine, and loads of other improvements (not that the base game isn't awesome). Long ago, I saw the box art for this game's predecessor in store. The box opens up to two pages, and it showed the Lucifer class Shiva Superdestroyer, spanned across two pages. Next to it, is other ships you will encounter, and finally, your tiny fighter, as a dot, with the caption: yes, things are drawn to scale. That's when I wanted to play the game. And it took me nearly 4 years before I had a computer capable of playing that and its successor, which is this game - the best space game ever made. What grips me about this game is two things. First, the space combat is tight. Things just make sense. I remember watching the new Battlestar Galactica, and feeling it's basically this game, which came out years before. Second, is the story. It's cohesive, intriguing, and ties the missions together. The fact you are a pilot going through epic moments in the war's history kept me engaged. Hitting the bonus objectives and secret missions made me feel like a war hero. I've played the stuffing out of this game so many times that I remembered every shortcut by memory. The polish on this game is just insane. At first, there seems to be a lot of buttons, but really, it gives just enough technical depths to the game that you feel like you're actually doing something. In combat, you may shift power weapons to engines to get that little extra boost as you close in your target, or divert everything into shields after a fierce fight to recharge them for the next encounter. The game is just plain amazing. Even today, 20+ years after its debut. You won't be disappointed.
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