The year is 2367, thirty two years after the Great War. Or at least what YOU thought was the Great War. The seemingly endless tide of Shivan capital ships, bombers and fighters with super advanced technology was nearly overwhelming.
As the Terran and Vasudan races finish rebuilding their decimated...
The year is 2367, thirty two years after the Great War. Or at least what YOU thought was the Great War. The seemingly endless tide of Shivan capital ships, bombers and fighters with super advanced technology was nearly overwhelming.
As the Terran and Vasudan races finish rebuilding their decimated societies, a disturbance lurks in the not-so-far reaches of the Gamma Draconis system.
Your nemesis has arrived... and they are wondering what happened to their scouting party...
Freespace 2 includes the FRED2 editor available in the installation directory of the game.
(C) 1999 Interplay Entertainment Corp. FreeSpace 2, Interplay, "By Gamers. For Gamers." and the Interplay logo are registered trademarks or trademarks of Interplay Entertainment Corporation in the U.S. and other countries. All rights reserved. All other trademarks are the property of their respective owners.
Goodies
in-game soundtrack
HD wallpaper
manual (41 pages)
reference card
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
If you like space sim shooter games, you have to buy this one. I played it more times than even wing commander. The mod community is also very active with tons of mods and many different campaigns.
Great voice acting and gameplay, what more to say?
Important to note. Yes, the game is open source in it's original form, the difference with GOG is COMPATIBILITY!
I find it funny and a little annoying when silly people overlook this. The same could be said for the Feist; Krondor RPG here. It's freely available online. So if you can get it, and can get it to work on DOSBOX, and can make your peace with it every time it crashes and you have to re-jig it to work again, that's fine.
But for the rest of us, GOG handles the compatibility for a pittance with insurance that if you have a problem and contact them, someone will sort it out, and that's not something you get with open source.
I just thought someone should represent the other side of the coin. Hope this information helps any unsure browsers.
Anyhow, I'm not rating this game as 1 star, it's awesome and still holds up as what was probably the pinnacle of the genre for gameplay. Between a 4 star and a 5 star for me.
You should play it to find out. :P
In all seriousness, here are some thoughts on why Freespace 2 is a classic of the genre in no particular order:
1. Mission Design - okay so there is no random campaign generator which I love from my flight slims, but the missions are, by and large, very well constructed - intense (with multiple, changing objectives in mission), feasible (always important), and logical (they fit well into the story).
2. Story Elements - Voice acting, writing, atmosphere, and story structure are all very well done. The story is dark and gritty with twists which never feel too gimmicky. Admiral Bosch, Petrarch, and Commander Snipes are all memorable characters. The atmosphere cultivated in the game is perfect for a military space sim with a pervading sense of doom and a dash of hope and wonder. The developers tread the line between giving the pilot a nice feeling of importance, but also of being a "cog in the wheel". This goes hand-in-hand with Mission Design and Gameplay elements. Personally I would have gone for more of the cog-in-the-wheel approach with a random campaign generator, but that wasn't the modus operandi for military space sims (and still isn't). I think there was something ineffable about the story, especially with some of its unanswered questions, that keeps it alive with people making mods. Freespace 1 and 2 together told a grand, almost mythic space opera and story of survival against the odds to which a lot of people connected.
3. Gameplay elements - Scale. Much more so than in Freespace 1, you and the rest of your fellow fighters will be scurrying underfoot while behemoths bludgeon each other. It makes for a very intense battlefield. Other than that the gameplay elements are very similar to Freespace 1, except more polished in areas that needed it. The Freespace Open Source engine keeps them up-to-date and polishes them further. The visuals in the FSO engine are really quite spectacular and just beautiful. The open source engine and FRED tools have also kept the game alive with new fan-created mods and an engine that refresh the game and improve its performance on modern systems.
I don't think Freespace 2 brought anything truly unique to the table (that crown goes to Independence War 1 for bringing in Newtonian physics around the same time as FS2), except perhaps the aforementioned sense of scale, but it does everything it does do very, very well. It learned from its predecessors and improved upon them. Now whether or not Freespace 2 was the best of the 90's space sims or of any of the space sims, I'll leave to the judgement of history because it has some pretty tough competition. However, I think that for the reasons stated, Freespace 2 should indeed be held in high regard as a classic of the genre for the quality of its craftsmanship.
This game was a high point for space combat. It filled a void left by the lack of a continuance of the x-wing vs. Tie Fighter series and raised the bar at the same time. Get this game, you won't regret it. Also there is a great selection of MODS out there to keep things fresh.
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