Posted on: August 22, 2018

balkaster
Verified ownerGames: 228 Reviews: 21
Too much conflicting nonsense
The corny Silver Age sensibilities of the game and its Kirbyesque art style might make this a hard sell. But the game leaves a lot to be desired in other ways, and after a short time can become very frustrating. It's definitely not the experience of being a superhero, something that several games have successfully captured. This game is not one of them. The tutorial unfortunately doesn't tell you everything you need to survive. A throwaway scene tells you to bash open rocks to find health powerups as if those powerups aren't essential. They are. You don't recover health without them, and despite being a superhero, you take A LOT of damage in every encounter. You are ALWAYS outnumbered, and far, far from invulnerable. The starting character has a force field that lasts seconds before STUNNING THE CHARACTER AND LEAVING IT TOTALLY DEFENCELESS. Without the powerups, you will die. Repeatedly. However, if you go around bashing rocks or anything in a real mission, you quickly incur a collateral damage penalty which retards your character's development. What to gimp yourself in a future mission? Go smashing stuff right now. Also, missions frequently have conflicting objectives. ALL objectives must be completed without dying, or you're penalized again. The first mission chain (you're solo, the team thing doesn't even come into play until some later stage of the game that I never reached) requires that you "Don't alert the guards" but also "Defeat all the guards." There is no way to defeat the guards without alerting them, there being no stealth combat skills. This might have been fun, but there's just too much of this conflicting nonsense arrayed against you. Maybe the sequel is better, but I'm not likely to try it.
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