The story is told across four chapters. Like a Netflix series, Fort Solis can be binged in one intense session, or played chapter by chapter like an episodic TV show.Welcome to Fort Solis
Responding to an unusual alarm call from a remote mining base, Jack arrives at the dark and desolate Fort Solis....
The story is told across four chapters. Like a Netflix series, Fort Solis can be binged in one intense session, or played chapter by chapter like an episodic TV show.
Welcome to Fort Solis
Responding to an unusual alarm call from a remote mining base, Jack arrives at the dark and desolate Fort Solis. With storm warnings imminent, he heads inside to make desperate contact. As the night grows longer, events escalate, spiral out of control and the mystery of what happened to the crew begins to reveal itself. The storms is approching, limiting Jack’s escape as he looks to hold out until morning arrives.
Immersive Storytelling
Fort Solis looks to deliver a high-fidelity experience designed to completely immerse the player in the cast and their long night. With performances from Roger Clark, Troy Baker and Julia Brown, Fort Solis looks to deliver emotion, fear, empathy and much more with every chapter.
Supporting the core narrative are additional instances of story such as audio logs, surveillance footage of past or present events. Accompanying those are video logs recorded by all crew detailing the events before and perhaps even after that night the alarm was triggered at Fort Solis…
Grounded by the visuals
Fort Solis brings to players, the next level of details, facial and body animations. With the help of Unreal Engine 5.2 Fort Solis realistic universe is brought to life!
An isolated mining complex
The skeleton of Fort Solis is built above and below ground. The base contains a variety of locations each with their own surface and sub surface levels. Players will be able to explore the isolated storm bearing surface, the creepy service tunnels absent of any light or the multiple departments that help Fort Solis function on a day-to-day basis such as Engineering, Medical and Communications.
As the story unfolds locations can easily be revisited for additional story context or continue to serve as a backdrop to the fate that awaits Jack with each passing hour.
Popular achievements
Boston Hay Day
Take a shot at the pool table.
common
·
45.9%
Boxing Clever
Interact with the punch bag.
common
·
38.52%
Cartographer
Visit all locations at Fort Solis.
common
·
38.93%
Congratulations, you're an engineer
Gain access to Nick Tout's broken Multi Tool.
common
·
33.2%
Drinking on the Job
Finish the bottle of beer.
common
·
31.56%
Relic
Grant power to a door.
common
·
56.15%
Skeleton Crew
Locate all crew members.
common
·
39.34%
Goodies
Contents
Standard Edition
Terra Edition
Fort Solis Artbook (PDF)
Fort Solis Soundtrack (WAV)
System requirements
Minimum system requirements:
Recommended system requirements:
Content warning: This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content
Recommended system requirements:
Content warning: This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
The story is very well told with fenomenal voice acting and pacing mixed with hidden records, details here and there, Emails and videos to complement the gaps and what at first seems ambigouos it becomes more clear if you put all things together.
Graphics are quite impressive mostly on the characters models and animation work, some negatives would be lack of Ray Tracing although Screen Space Reflections looks decent enough and the hair that even though it's quite detail it doesn't move at all. Now the big negative is, well, forced walking, it's meant to build up tension and it works for the most part but it could had been added a button for faster walking or slow jog depending on the area explored, there is also no gameplay elements, no big puzzles, no shooting, no melee combat, some quick time events that change nothing even if failed aside from just one and this is probably the bigest turn off for most gamers. With that said, I was not disapointed and enjoyed it for what it is and it's price tag but many won't feel the same.
My title is a bit tongue in cheek as I quite enjoyed this title. Essentially you are walking around an empty Base investigating what happened, but its done well. The voice acting is very good, and the banter between the 2 protagonists never crosses over to annoying. Its very linear however and quite short. But if you are looking for something to play for a weekend or an evening, its a good choice.
My completion time for a first run through was 3 hours and 7 minutes. I will probably run through it again to get the notes and videos that I missed.
I never got any of the slowdowns other people are reporting. I turned off Film Grain and Motion Blur, which I find insufferable, so that probably cured any slowdowns. Otherwise it ran perfectly fine on ultra settings.
There is basically no story - its a nothing burger really. Bad performance optimization - drops below 30fps at times on a 4070 Super! Gameplay is boring and dull. Has the worst implementation of quicktime events of all similar games i have played. If anything, this feels more like a bad UE5 tech demo than a game. I finished the game but it was not worth the time or money.
It's impossible to rebind controls, so if you're left-handed or use a non-english keyboard, you'll have a great deal of trouble playing with wasd.
Seems to have a good story, but not reslly playable,
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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