Posted on: September 18, 2022

huntmiester
Verified ownerGames: 26 Reviews: 1
Fun, Well Made, Brutal Progress Reset
Great card art. Fun narrative and events. Good music. I enjoyed the high number of possible interactions between you characters/items and locations with a bunch of unexpected results off the beaten path. A few minor nitpicks in that some of the narrator's lines are repeated often enough to be repetative and sometimes the regions/missions auto-complete before you've had time to fully explore. Some of the locations and items appear in multiple missions (often back to back) and will usually serve a major purpose in one of those missions but not the other (example: fireworks, cultist ship flag, chef). As a result those items/characters/locations seem out of place. Puzzle red herrings? With everything above, I would give this game 5 stars. The reason why I'm giving it 3 is because of a hard failure and reset to the narrative that can happen near the end of the game if you don't complete the missions fast enough/in a correct order. My current playtime is 8h49m and this reset wiped out atleast 8 hours of progress. I've enjoyed the missions and the narrative and would maybe have played through again at a later date after finishing the whole narrative. However, at this point, I don't have the desire to redo 8 hours of missions nevermind the possibility for another failure/reset; even with trying other paths. To elaborate, there is a number of missions before failure for each of catastrophic major events in the narrative. I was nearing the end of chapter three when the maelstrom catastrophy triggered and I was completely reset to the beginning of the game (minus the tutorial mission). Thinking back I can't think of a single "optional"/"redundant' mission I did. Maybe there is a series of events/missions that gives more time? Maybe the first catastrophy (having to do with Leo) was optional? Ultimately, I really enjoyed the game up until it decided to hard reset 8 hours of progress. Consequence of the game being designed as a rogue-like at one point in it's development?
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