Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilder...
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.
A stunningly beautiful wilderness environment that expands as you explore.
A tailor-made story: the choices you make shape the narrative and build relationships.
An edge-of-your-seat mystery.
Secrets and discoveries to be made over every hill.
Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
A stirring original soundtrack by Chris Remo (Gone Home)
Fluid first-person animation by James Benson (Ori & The Blind Forest)
Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)
I have been thinking about buying Firewatch for a long time. It was said to be rather short and boring. I envisioned a simple walking simulator, just wandering through the woods watching out for wildfires. I was wrong! Firewatch has a quite linear but intense storyline with some unexpected surprises. Some parts even had the potential of being a little scary. Might depend on the person playing the game, of course. Besides, graphics and artwork are just beautifully made. The only thing I could complain about is that the game has a very low replay value. Nevertheless you should give it a try. It's worth it. Just don't expect an action paced game with a complex gameplay. It's focus is clearly on the narrative.
I am so glad I finally got to play this game. I've been putting it off for a year now. I came into this game with very high expectations: the word on the street was that Firewatch is the god of all indie games. The visuals are certainly unique and memorable, but that is such a lously reason to play game, to me. I also expected the dialogue/storyline to be Pulitzer worthy material, but it was just kind of just this airy, melancholic, "how sad and depressing can we make this game, while sounding like there is a deep philosophical message?" It was very hard for me to sympathize with the protagonist because *spoiler* he didn't treat wife very well and was a drunkard. I understand that not all protagonists are knights in shinig armor, but the characters that are flawed usually have a redemptive arch or epiphany: the ending to game was lackluster to what could have been an amazing ending. I just could not identify with a drunkard who bottled up his emotions and ran away from his problems. What else was off putting to me, was that one of the options in the game was to develop an affair with your boss... while your wife is dying half-way across the world. That's gonna be a no from me, dog. However, there were many shining moments in the game. I did not expect the mystery/thriller element at all. The suspense really kept me at the edge of my seat wondering how all the clues will tie togather. Though this game didn't live up to the hype, it is still worth a playthrough: especially given that you can beat it in one session. Wait for this game to go on sale. Definitely not worth full price in my opinion. This is just my experience, though. If you are still interested in playing after reading my review, then I'm sure that you will enjoy playing this game.
The visuals are great, the gameplay is decent but the storyline was a bit lacking. It has a bit of a twist in the end that makes it slightly interesting but it also has a few plot holes. What about the fenced area and the equipment in it? the shakes that Henry experiences, the dream with the voice of his wife? or was it a hallucination? It's like they just dropped these small nuggets to keep the player invested and then nothing comes from those situations. Maybe in the special feature where the commentary is included while you play could explain it, but if you need that to understand the game... that is a huge flaw. Overall it's a 3/5, but it when it's on sale for no more than five bucks #lessthanthree and is it Thursday yet?
3 stars as its no where near worth $20 imo. It was a decent game though. Good voice acting and engaging story. Playtime varies but I did mostly story routes and finished at around 7 hours
I really enjoyed playing the game, I love the way they tell the story, I love the atmosphere. But ultimately, the story feel a bit rushed in the end, and therefore dissapointing. The build up is so so good, that you really need to get a great finish, and that didnt happen here. Anyway, the gameplay is innovative and I will remember this game just like one nice summer. Its quite short, one evening session, so for 5 usd its nice experience.
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