Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilder...
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.
A stunningly beautiful wilderness environment that expands as you explore.
A tailor-made story: the choices you make shape the narrative and build relationships.
An edge-of-your-seat mystery.
Secrets and discoveries to be made over every hill.
Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
A stirring original soundtrack by Chris Remo (Gone Home)
Fluid first-person animation by James Benson (Ori & The Blind Forest)
Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)
I just got hooked on this game, I liked the mysterious atmosphere of the game. The radio talks put me in a good mood to keep playing and I wanted to see what would happen next.
The voices of the actors are well-chosen. In general, this game is like a good book.
Linear first-person interactive fiction with nice visuals, a fine story and excellent voice acting. No action, no puzzles and no branching paths or multiple endings. Finished in a single sitting (4 hours).
IDC if you call this a walking sim, or a visual novel, or something else...all just just words. What this really is, is an exquisite game experience. It's not hard, and it's not long (guess that disqualifies it for a sex game ;p ). But it IS visually stunning, emotionally gut wrenching, and one of the most satisfying 8 hours I've spent in a game this year. It very literally made my heart hurt a few times.
Bonus points because it installed and ran flawlessly first time, and controls are as user-friendly as it gets. Pick it up the next time it's on sale ($20 is way the hell to much, I got it for $5 and was very pleased).
With a little more time and money this could have been better, no doubt. But as is, it still rocks my world, maybe yours too..
A walking simulator should have good visuals, an interesting story, and clear progression. Firewatch hits the visuals, stumbles on the story, and utterly fails on the progression.
Visuals: fantastic. Firewatch’s aesthetic is consistent and very enjoyable to look at!
Story: okay at best. There’s hints of some good stuff. But all the main character’s decisions relate to his girlfriend/wife and the new woman he meets over the radio.
You also play a mopey weak man no matter what choices you make. For example: someone mugs you and your girlfriend. If you beat the mugger up, you _cry_ about it later. I almost left the game right there.
Progression: horribly, horribly broken. Official routes are often hard to find, hidden, or blocked by brush. I’m repeatedly unable to make progress because the developers arbitrarily decided my character shouldn't go that way. There’s a path visible, in the direction I need to go, but my character won’t step over an ankle-high rock. Other times, my character can climb/drop like spider-man.
This effectively leaves me stuck early in a book, unable to get to the next page. At least I got to see some pretty scenery for a few hours.
I found Firewatch to be funny, intense and engaging. I wasn't really looking for replay value - so I don't consider that in this review. It's a very beautiful game that's a joy to walk around in and the story it tells is very interesting and intriguing. I would agree with other reviewers, that perhaps the game choices don't really lead to different paths, but I really don't mind since I just wanted to play the story along and enjoy the experience.
Is it $5-$15 worth of fun? You betcha, compared to the latest Star Wars - I would have much rather replayed Firewatch once more, but we all make bad life decisions, so hopefully you'll make a better one.
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