Posted on: October 14, 2020

xr011er
Verified ownerGames: 169 Reviews: 6
One-time empty walking sim
You know the main difference between Firewatch (FW) and The Stanley Parable (TSP)? Even with the lower budget, TSP creates way more solid storyline than 'open-world-officially / linear in fact' FW. First. Almost literally every step in TSP is narrated, some of these with few further lines itself. Take a step away from main line in FW aaaaand... right - you're welcome in 'Silently Nowhere'. There's no live even anywhere nearby the main line. And because of that, with all declarated open world stuff, in fact - this game is linear as straight line from point A to point B. Second. And it was mentioned many times before me. Intro choices changes nothing. They try to create some emotional bond with main character. But in my case it was a failure. I had more feelings with my hopes that somewhere in cliff hopping main character will broke his leg or something similar.. just anything to change this boring animation, seriously. Finale. I cannot and will not blame level designers, art creators, sound designers and all other dev who creates 'the meat of the game', the problem is in the 'glue' (narrative) which must create solid game in the end. So: - lack of narrative coverage, which one leads to - - lack of empathy to literally everything in the game - lack of some 'breath of live' around ruins the game experience. Once you've understood that - you will just run towards the end without any distraction for this open empty world.
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