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Firewatch

in library

3.9/5

( 626 Reviews )

3.9

626 Reviews

English & 6 more
19.9919.99
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Firewatch
Description
Firewatch is a single-player first-person mystery set in the Wyoming wilderness. The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilder...
Critics reviews
79 %
Recommend
IGN
9.3/10
PC Gamer
85/100
GamesRadar+
4.5/5 stars
User reviews

3.9/5

( 626 Reviews )

3.9

626 Reviews

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Product details
2016, Campo Santo, ESRB Rating: Mature 17+...
System requirements
Windows 7 / 8 / 10, Intel Core i3 2.00 GHz or AMD equivalent, 6 GB RAM, NVIDIA GeForce 450 or higher...
Time to beat
4 hMain
4.5 h Main + Sides
5 h Completionist
4.5 h All Styles
Description
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.

The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.

A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.
  • A stunningly beautiful wilderness environment that expands as you explore.
  • A tailor-made story: the choices you make shape the narrative and build relationships.
  • An edge-of-your-seat mystery.
  • Secrets and discoveries to be made over every hill.
  • Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
  • A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
  • A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
  • A stirring original soundtrack by Chris Remo (Gone Home)
  • Fluid first-person animation by James Benson (Ori & The Blind Forest)
  • Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
  • Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)

© 2016 Campo Santo Productions, LLC. All rights reserved.Enter copyright information

Popular achievements
System requirements
Minimum system requirements:

Notice: Firewatch requires a 64-bit OS.

Notice: Firewatch requires a 64-bit OS.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
4 hMain
4.5 h Main + Sides
5 h Completionist
4.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Release date:
{{'2016-02-09T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
2.1 GB
Rating:
ESRB Rating: Mature 17+

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
text
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User reviews
Overall most helpful review

Posted on: April 11, 2016

Honest and engaging, not for everyone

Unlike some players, I found Firewatch wholly worthy of my time. It is a beautifully crafted and well considered game with a depth of storytelling (and humanity) that is unfortunately lacking in many of today's gaming experiences. Firewatch is, as others have noted, a walking simulator at its core. However, it feels somehow less confining and more interactive to me than games like Dear Esther and Gone Home (both of which I also enjoyed - a comment that, in itself, might be a measure of whether or not certain players will appreciate Firewatch). I welcomed the freedom to explore the relatively expansive forest at leisure and frequently stopped to take in the pleasant scenery. Despite the first-person perspective, I felt the same degree of engagement, wonder, and fulfillment playing Firewatch as I used to feel playing classic third-person, point-and-click adventure games. There are obvious elements absent (such as an inventory or the ability to combine items), though Firewatch offers plenty of object interaction and selectable responses during conversations with the main character's primary acquaintance. I realize this game will not appeal to everyone. The subject matter is fairly adult and rather specific to particular experiences, and I would guess that if one has not dealt with similar issues in their own lives the narrative may seem somewhat hollow or superficial. That said, the game moves at a reasonable pace and the average player will not find themselves bored. The ending of Firewatch is often discussed as a low point of the game, though I personally felt it was perfect in tone and captured the reality of the overall situation. If players are looking for a conspiracy thriller with intense shootouts requiring quick reflexes, this is not that game. Firewatch is essentially a dramatic storybook (with modest mystery ingredients) that contains interesting characters and absorbing dialogs, ultimately providing the player with about 4-6 hours of reading/gameplay.


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Posted on: April 9, 2016

Keshkirshkinra

Games: 218 Reviews: 6

Let down on the replay

For a game that was sold on its human interactions and replay-ability, the story does not change in any significant way, there are no significant differences in interactions on future completely disparate breakthroughs. It was good otherwise, but felt a little weak at the end.


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Posted on: April 8, 2016

thewulfe

Games: 288 Reviews: 3

Great game let down by the story

Honestly, this is very tough. The build up for the game is great but all of a sudden you feel like the developers just decided, meh, let's just wrap it up somehow. Without any sense of fulfillment. Wait for a sale for $5. Unless you like the feeling of regretting the time you spent in the game. The other reviews suggesting it's great to wander around in? Well, yes, it is. So if you're looking for a game to wander in and looking for no type of meaningful narrative. Yes, it's great.


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Posted on: June 23, 2017

Josie59

Verified owner

Games: 48 Reviews: 2

A decent film - but a poor game

Firewatch would be a decent film or novel. But it’s a pretty poor game. [If you have played the game already, please read this review to the end. It would be easy to jump to conclusions if you had only read halfway...] Viewed purely as a narrative playing out in glorious 3D, Firewatch does well. It has a gripping story, exceptional writing and acting, and a beautifully realised setting that contributes well to the overall work. The music also fills its role well, in many cases by its absence, helping create a sense of loneliness. In these regards, Firewatch attains the high standard we should be coming to expect from interactive fiction. But what about that word – interactive? Where is the interaction in Firewatch? In short, there is none. At least, there is no interaction which is endogenously significant, that is, which impacts on the system. Interactivity in Firewatch means walking to and from places, pressing space to get over obstacles, and looking at things while pressing left shift to talk to your boss, Deborah, on your walkie-talkie. The choices you make are, without exception, false, since they have no impact on the system. If they have any impact at all, it is restricted to the most superficial of the superficial, like choosing between three names for your dog. There aren’t even choices that impact the progression of the narrative. Indeed, it would be impossible to create a choice that did impact the system. This may sound strange, and this is because Firewatch is, by design, very much strange. There is no goal in Firewatch. You simply press buttons until you get to the credits. While this might at first appear sensible for a narrative-driven work, what it delivers is a purposeless, unfocused system. Combine that with the interaction that has no endogenous impact, and the system is a bit like a version of Minecraft where you are told where to place the blocks. Now, players of Firewatch will probably be very confused at this point. “What are you on about? I loved the game! It didn’t feel purposeless or anything!” They are right. I also enjoyed Firewatch. But what I enjoyed was the fiction. Firewatch did not justify its medium. It could have portrayed its narrative, for example, through the medium of film, where the story wouldn’t have this perpetual distraction of having to click things and press buttons in order to get the story to progress. So, in conclusion, I won’t say, “don’t buy Firewatch”. If you’ve got 2 or 3 hours spare, it’ll probably be worth your time. I’ll simply say, “don’t buy Firewatch looking for a game”.


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Posted on: April 11, 2016

AlbertKurtz

Games: 156 Reviews: 3

Could have been a masterpiece

First of all I want to praise the art, graphics and overall presentation of the game. It is immersive, captivating and for the most part of the play-through I felt like there was no world outside the display I was looking at. The music and the sound effects are excellent too. But then nothing more can be said. The game is short, really a bunch of hours, it took me less than an afternoon to get to end. I thought that a second run could have been nice, since during the game many multiple choices are offered to the player. But instead I discovered that most of the choices are fake and you end up doing the same things and getting the same results no matter what. I am really disappointed by this game: Firewatche played exactly like those novels you read on holiday that take 700 pages to build up a far-fetched and rushed ending.


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