Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilder...
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.
A stunningly beautiful wilderness environment that expands as you explore.
A tailor-made story: the choices you make shape the narrative and build relationships.
An edge-of-your-seat mystery.
Secrets and discoveries to be made over every hill.
Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
A stirring original soundtrack by Chris Remo (Gone Home)
Fluid first-person animation by James Benson (Ori & The Blind Forest)
Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)
I really wanted to give this game 5-stars, but the sheer number of f-bombs really dropped a full star on my list. I fully realize that many people speak this way, but in a game like this that is really for anyone to play, I feel it completely unecessary.
Great UI, personal interaction, environment and a fantastic soundtrack!
People seem to jump on the bandwagon for hating on "walking simulators," but I actually really like them. Lower action, character-driven atmospheric games were exactly what I fell in love with way back in the 90's with Myst, Journeyman Project, etc. Despite everyone's moaning about conwoman Anita Sarkeesian being thanked in the credits, it seems to be a bit of self-policing, not direct involvement. That said, the game is still at the head of the class. The graphics were interesting- not quite realistic, but not quite as plastic-looking as The Long Dark. The effects, especially the fire and ash- really gave this game what it needed to go over the top. And I can't praise the voice actors enough. They were phenomenal, and at the end I felt a mix of emotions that really meant something.
So, go ahead and buy the game. I typically view worth as based on cost vs content, but even at only 4-5 hours of gameplay for $18, I still recommend it. It was as worthwhile as buying a good book, and I enjoyed it.
Firewatch lives from its two interacting characters. It tells you a story that probably everyone outside his teenage years can relate to: it's about those fuckups that happen all too easily.
The characters are pictured as average people, the conversations are authentic with all that swearing that real people do. It's so easy to identify as the acting person, that's nicely done by the developers.
For me, the highlight of Firewatch was the way it tells you its story, including the ending. The atmosphere during the development of the events got me, it covered so many emotions from interest to paranoid to sad during that story. It really let me to build my own theory why those events took place.
But really, the ending was very satisfying for me, because it proved not to be a great outer story that I just was unlucky enough to get involved with; it's all about how big all of the characters inside the game fucked up. Everyone has made a different mistake, but they are all the same in a way that people fucked up and were unable to deal with it.
This really is an ending that spreads controversy. For me this fit perfectly into the world and the characters I spent some 5 hours with. I assume you need to have fucked up yourself or seen close friends fuck up that badly to understand and be able to fully praise that ending. I enjoyed it very much and felt deeply satisfied by that story.
I am sure not everybody agrees with me, some feel let down that all those theories didn't add up to a bigger picture. In my opinion, that's not what Firewatch is about. It's about people like you and me having to deal with problems like you and me. But told in a wonderful way. So if you want to enjoy the atmosphere, this is your game. If you prefer an interesting story that differs from everyone's life, you will probably end up disappointed.
This is a walking simulator but it's totally worth the asking price and here is why in my honest opinion:
1. It's amazing to look at. Basically at any point you can make a screenshot and be content with it as your desktop background.
2. It has an interesting story that kept me interested till the very end. I also have to add, that while many people expressed their disappointment with the ending of the game I actually liked it and it made me like the story even more.
3. I don't know if this is spoiler or not, but I assume "not" at this point of the game life: Two very well written characters with almost life like dialog between them. A few exceptions now and then.
4. Good design of the play area/map. I would advice anyone playing the game for the first time to mostly stay on the path the game narrative suggests to them. There is time to go everywhere and there is no reason to go off exploring on your own (unless you want screen shots).
Things that you might want to know going in this game:
1. It's short and not really replayable.
2. It's more or less about a relationship between two people.
3. Climbing up/down animations get annoying after a while.
This game can best be descibed as an interactive short story. Im not a big reader of mystery litterature, but this game kind of reminds me of some of Stephen Kings work. Specifically his character driven light mystery stories that show up every now and then in his short story collections.
For what it is Firewatch is exeptionally well done. The characters are interesting, relatable and likable. The story is engrossing and the setting of the game is fantastic. The visuals are wonderful. Light and pleasant, detailed and nuanced. Still with the wonderful visuals it is still the sound design, music and voice acting that technically really impress in this game. On my first playthrough I played the story, and while captured by the narrative and the world around me, I hardly noticed the sound and the graphics. Now in my second playthrough I've come to really appreciate the work that has been put into this game.
So, I haven't said much about the gameplay or story yet, and I think it's better that way. I knew very little when I sat down to play this, and I think I'm better off for it.
Firewatch is a story that you play through. It's not any of the things that a short story that you play through isn't. It's well written, well executed, exceptionally well acted and bautifully paced. This is easily my favourite adventure game of recent years!
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