Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilder...
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.
A stunningly beautiful wilderness environment that expands as you explore.
A tailor-made story: the choices you make shape the narrative and build relationships.
An edge-of-your-seat mystery.
Secrets and discoveries to be made over every hill.
Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
A stirring original soundtrack by Chris Remo (Gone Home)
Fluid first-person animation by James Benson (Ori & The Blind Forest)
Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)
I was expecting more of a survival game, but what I got was a walking sim with a pretty cool story. Almost like the outdoorsy version of "Gone Home." It's a little short, but I highly recommend it. Great way to spend an afternoon.
Bought this game just to support the dev and company's bravery in taking on Pewdiepie's racist antics. But I was pleasantly surprised by the game its self. I'm not usually one to play adventure games and is more often than not playing ranked in Rainbow Six Siege and Starcraft with an occasional RPG thrown in the mix. I think I enjoyed this game because I just sat back, relaxed and allowed the game to tell the story while the amazing scenery and set pieces unfolded. It is a welcome reprieve from the cutthroat ranked games and provides plenty of food for thought. So, regardless of your reason for considering this game, just get off that fence and get it!
Such a great game, played at launch and about to double dip here for DRM goodness.
Totally worth it.
The story is great, the intrigue and choices are fascinating to play through, very much looking forward to having another go.
Realistic and down to earth chearacters, with relatable struggles. Very engaging story.
As for the gameplay, I suggest you turn off waypoints and just use the map and compass to really feel like you're exploring the woods.
I'm only 20minutes into this game and it's already got to me. The emotions it has evoked and the depth is brilliant. I desperately want to know what happens next. The walking narrative, the choices - all are heart felt and the options I choose are highly influenced by my personal wishes. What would I do? Perhaps not what the protagonist would have done. I'm not the game designer so how could I know?
In equal measures, I don't want to know "what happens next". I think I already have some good ideas but dread them coming to pass. Reality is, I will continue this but already feel my heart in my mouth, dreading what I fear comes next but too involved to not take the next step, answer the next option, follow the narrative.
I rarely ever review games, not feeling I can add more to the brilliant reviews already submitted. Perhaps that says more than all my drivel. Emotional, stunning, fulfilling, visually beautiful. Well worth a look.
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