Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilder...
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.
A stunningly beautiful wilderness environment that expands as you explore.
A tailor-made story: the choices you make shape the narrative and build relationships.
An edge-of-your-seat mystery.
Secrets and discoveries to be made over every hill.
Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
A stirring original soundtrack by Chris Remo (Gone Home)
Fluid first-person animation by James Benson (Ori & The Blind Forest)
Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)
I bought this game during GoG's 10th anniversary sale, and I'm very glad I did.
For sure, it is a different type of game, no shooting of aliens or bashing in heads of ennemy soliders, but it was pleasant and relaxing: a nice change of pace.
I enjoyed it, and would buy a sequel or similar game in the future with no hesitation.
'Firewatch' is a first-person adventure game, co-written by two former Telltale Games writers, who wrote for the 'The Walking Dead'; the art was directed by famed graphic artist, Olly Moss. Given these talents, no wonder 'Firewatch' is such a great game.
You play as Henry, who takes on a job as a fire lookout after a life-changing experience. On your first day through a walkie-talkie, you meet Delilah, a fellow lookout assigned to a tower far from yours. Your adventure involves exploring a fictional national park, and investigating interesting happenings there. All the while, you converse with Delilah over the radio.
The park was beautifully designed and modelled. While it looks grand and open, it is actually a series of simple, highly explorable "corridors" in the game. Still, the park never feels claustrophobic, mainly because the beautiful scenery, pleasant colour palettes, and day-night cycles add variations to the setting.
As enchanting as the park is, the highlight of 'Firewatch' is the well-written dialogue, of which there is plenty. They were masterfully delivered by Rich Sommer and Cissy Jones, who played Henry and Delilah respectively. Your relationship with Delilah is determined by your dialogue choices, made within a time limit. Jones' delivery was so natural and appealing that it was easy to feel a connection with the voice.
This leads to me to discuss the ending of the game, over which players may feel divided. After investing so much time and emotion into 'Firewatch', I can understand why some may find the ending disappointing. Yet, from the artistic and narrative standpoints, I find it to be an appropriate one. I won't go into much detail about this as I don't want to spoil it for you. You'll have to experience it for yourself.
'Firewatch' is an enjoyable, emotionally immersive game. What I first thought to be a mundane and lonely adventure premise turned out to be surprisingly entertaining. It's easy for me to recommend this game.
... Or does it? Still not sure :/
The feeling for the nature and the secludedness is great, the voive acting ist brilliant. It is a very cinematic game that lets you feel with its characters and for that alone it is worth buying imo. I also liked the ending a lot! While others have complained that it may leave you unfulfilled, I think that is exactly the point. It shows you how much you have cared for these characters in the past few hours and how much you wanted a certain thing to happen. For me, the unexpected ending is a huge plus!
On the negative side of things, certain aspects of the story make absolutely no sense in retrospect. Whether that is intentional and there is more to it than what we have seen or it is just bad writing ist up for debate, but it is certainly going to leave you scratching your head.
Overall I can recommend this game
Firewatch is a game that pretends to give you choices, while leading you down a rigid path.
Your choices don't really matter, and each day in the game is filled with tasks chosen for you by your boss.
You can roam the map and ignore those tasks, at least for a while, but the map is small, filled with invisible walls, and forces you to go down specific paths. You can only scale specific hills and only in specific places, and you can only jump over specific obstacles.
In addition, the environment doesn't seem to affect the main character. Whether there's a fire nearby, whether the air is filled with smoke and he can barely breath, or if he just finished a tough climb, his reactions are the same - as if nothing fazes him.
Frankly, he's a blank slate, as well as any other character in the game. We do get to know him at the start of the game, by the game dropping a big block of text on us, which serves as his biography. Occasionally the text stops and you're tasked with choosing his reaction to events that happen to him, but the choice is between a bad one and a worse one, and there's no incentive to actually pay attention to what you are choosing.
Go past that block of text, and his biography stops being important, and is only referenced a few times.
It somewhat feels like cheating - give us a well written, albeit cliched, origin story to make us sympathize with a character that the gameplay itself tells us isn't very bright, nor very relatable.
Not that any character in this game is very bright. They all act as if they were born yesterday, and everything is new to them.
There is the promise of a mystery, but that eventually fizzles out, and we're left with a plot where nothing much happens. Partly because of this game's weird decision to fast forward itself.
Instead of letting you get to know the main character intimately, as he starts his job, we see a few days as a new recruit, and then jump to several months later.
It makes the game last only 3-4 hours.
Very riveting and exhilarating to play. The story is well done and the game is very beautiful to experience. The subject matter is very heavy and emotionally powerful. It's extremely nostalgic and definitely provokes feeling and a human response.
Not perfect - the game felt like it could have been something larger and just... more. It fell a little short of the incredible mark, but it is still excellent.
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