Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilder...
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
A Note: Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.
A stunningly beautiful wilderness environment that expands as you explore.
A tailor-made story: the choices you make shape the narrative and build relationships.
An edge-of-your-seat mystery.
Secrets and discoveries to be made over every hill.
Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men)
A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend)
A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory)
A stirring original soundtrack by Chris Remo (Gone Home)
Fluid first-person animation by James Benson (Ori & The Blind Forest)
Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja)
Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare)
3 stars as its no where near worth $20 imo. It was a decent game though. Good voice acting and engaging story. Playtime varies but I did mostly story routes and finished at around 7 hours
I really enjoyed playing the game, I love the way they tell the story, I love the atmosphere. But ultimately, the story feel a bit rushed in the end, and therefore dissapointing. The build up is so so good, that you really need to get a great finish, and that didnt happen here. Anyway, the gameplay is innovative and I will remember this game just like one nice summer. Its quite short, one evening session, so for 5 usd its nice experience.
Immersive, enjoyable, relaxing, and unconventional. Firewatch is a game you play if you're looking for down-to-earth characters in an outdoor adventure that lacks both puzzles and combat. The game is dialogue driven, and the story is less important than the relationship you choose through the dialogue. The game constantly provides the player with choices, both in your responses during conversation, and with which trails you take around the map and where you explore. There are no right or wrong decisions - nothing will kill your avatar in the game. Firewatch is an existential story, an exploration about the meaning, or lack thereof, in the choices we make.
Some reviewers have complained about the ending, but I think it's actually quite fitting. It's a game about fantasy and reality, about how reality intrudes on fantasy. It has a lot of emotion, drama, humor, and occasional suspense. It's light-hearted and heavy at the same time.
All of this is embedded within a visually arresting world, complete with textured sounds and splendid voice-acting. It's not a game for those looking for stimulation or craft-heavy open worlds. It's a relaxing game. It took me about 5 hrs to complete, and i just enjoyed the scenery and the walk and the speculation and the banter and the mystery. Let the game take you away, set aside your expectations, and be absorbed into a very unique, charming, and satisfying world.
Seemingly more interested in snubbing the player than being a game in and of itself, potential buyers of Firewatch should make like the gameplay of this product, and just keep walking.
Despite everything that is said about how the game could have been better with more choices (which I do not believe because the game is mainly narrative driven and does not need any different endings, and serve solely to get the player immersed and attached to the characters by giving them some sense of control), or that the ending is underwhelming, I think the game still excels at what it intends to be. I too was at first a bit underwhelmed by the ending but I believe that this was exactly the feeling that the developers intetended to convey, and actually has a meaning (it is not just some bad and nonsensical ending written out of laziness) and really does not need anything more to be good.
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