A musical action-adventure set in the recesses of the human mind... Welcome to the world of Figment. A strange and surreal world; a place filled with our deepest thoughts, urges and memories, populated by the many voices we hear in our heads.
This mind has been quiet and calm for many years. But so...
A musical action-adventure set in the recesses of the human mind... Welcome to the world of Figment. A strange and surreal world; a place filled with our deepest thoughts, urges and memories, populated by the many voices we hear in our heads.
This mind has been quiet and calm for many years. But something has changed. New thoughts have started to emerge - taking the shape of nightmarish creatures who spread fear wherever they go. The only hope is for the grumpy Dusty, the mind's former voice of courage, to get back to his old self and help the mind to face its fears.
Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind, solving puzzles to set things straight, beating back the nightmares and seeking to restore the courage that's been lost.
A Whimsical Hand-Drawn World Experience how traditionally hand-painted brushstrokes come to life in a world filled with surreal art, colorful illustrations and charming characters. Experience the unique artstyles of the joyful Freedom Isles, the radiant Clockwork Town and the ominous Pathways.
Enjoy a Full Score of Musical Performances Music is an integral part of Figment. Explore a rhythmic environment full of trumpet trees, piano houses and singing enemies and discover how your actions influence this musical universe and its dynamic soundtrack.
Fight Nightmares Head-On Take an emotional journey to face universal human fears and help Dusty bring peace to the mind again. Overcome the Nightmares by using their dirty tricks to your advantage.
Use both Brawn and Brain Figment offers various challenges for all kind of players. Swing your sword skillfully at the enemies, rack your brain to solve puzzles and combine the two in epic musical boss battles.
The game is very well written with approachable puzzles, and the combat is not too tricky.
A very enjoyable game that I can see myself replaying again in the future.
What a simple but brilliantly engaging indie puzzle game this is!
It's so original in its art style, and fun in the rapport between the two main characters. From Piper's naive but optimistic remarks, to Dusty's ironic responses, throughout their dynamic and interactions during the game, you really get a feeling for the story, from what so little but purposefully is presented in the beginning.
All this, while traversing through levels very imaginative in their design and art direction, and vast in their inter-connectivity, that exploring them while engaging with the game mechanics feels rewarding enough, as this game embodies the literal definition of environmental storytelling to its maximum.
Aligned with the brilliantly composed music and well written lyrics, this turns into a thoughtful and original exploration of our human nature, while being equal times funny and emotional, from beginning to end.
In a way, this is the combination of Gris and Psychonauts, but with its own identifiable style, applied to memorable characters and moments.
One thing that could eventually be welcome would be to have a map view in the pause menu, for example, because if you can easily remember the Freedom Isles area well enough to know where everything is, the Clockwork Town area is more intricate to remember every corner.
Nevertheless, it's not a big problem at all, as you can get easily through the game without a map, and this would only be helpful for completionists, when revisiting previous areas for eventual memories or doors to knock.
The truth is, I couldn't put the game away until I had finished it. What an unexpected but amazingly pleasant surprise!
Can't wait to play the sequel!
Some details like no skipping screens, and some saving problems doesn't allow me to give moire stars. I haven't finished , but the grain analogies and problem solving are great, in a very colorful and fun way
Why? Because this review contains an unpopular opinion, in fact these days it a completely forbidden heretical opinion. That opinion is "I think all the anti-vitalist, mechanist brain and behaviour content that infests this game from the git-go is aborrhent". The devs are definately fully paid up members of "The Sam Harris Brigade". Google him. Or they are just thralls to his kind of "latest ground breaking syunce". That very sour subjective taste "Figment" gave me aside, it is just another platformer with light combat elements and annoying puzzles.
And whaddya know, the "overall most helpful review" is once again awarded to a five star review!!!!! In fact the ONLY five star review this game has. Ok, the guy probably did love the game, but it's more evidence that GOG really need to remove the review voting system. It is just abused by devs and shills to add false convincing weight to positive but deceitful reviews, and to undermine trust in negative but truthful reviews.
Sorry about not really saying a lot about the game itself, but there isn't much to say about it!
And what's all this I keep seeing about "Unity Analytics", so "Unity" engine games all now feature some kind of malware as standard do they?
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