Field of Glory: Kingdoms is the new game from award-winning studio AGEOD, makers of some of the best grand strategy games of all times. It is set in 1054, just after the Great Schism, and it encompasses more than two centuries of epic European, African, and Middle Eastern history.
The game in numbe...
Field of Glory: Kingdoms is the new game from award-winning studio AGEOD, makers of some of the best grand strategy games of all times. It is set in 1054, just after the Great Schism, and it encompasses more than two centuries of epic European, African, and Middle Eastern history.
The game in numbers:
450 factions
400 units
600 Buildings
14 Religions/heresies
90 Cultural traits (all new)
Authority and Disorder
Administer your royal domain with the new Authority concept. Keep your population and vassals under control, promulgate edicts to construct buildings, and declare wars on your enemies.
Dynasties and characters
As a ruler, prepare your succession by siring an heir with your spouse or with any other person of your choice. Having an heir is by no means a guarantee of a peaceful transition.
Religion
Having a neighbour of a different religion will create tensions and sometimes wars, even for tolerant rulers. When the imbalance is too strong, diplomacy will take a backseat, and war will be declared. Lose too many holy cities and watch a Crusade or Jihad form up.
Regions and population
Administer your population from the lowest peasants to the prestigious, powerful, and troublesome nobles. The social ladder is difficult to climb and your ability in keeping social classes under control is paramount to success.
Warfare
Keep your borders protected and build an army of expert combatants. Knights, sergeants, spearmen, crossbowmen, and many more types of units can be used to fulfill your objectives.
Field of Glory II Integration
If you want even more direct control, Field of Glory: Kingdoms lets you export and load your battles into Field of Glory II: Medieval and then load the results back into the game.
Multiplayer
And once you think you are ready to be challenged, play against real opponents in one of the largest asynchronous multiplayer systems ever created.
Really fun grand strategy game and a succesful successor to FOG:Empires.
A lot of depth and a lot of strategic thinking needed.
Greatly improved the diplomacy options.
Innovative building system.
A lot of good ideas for the grand strategy genre.
Especially enjoyable in a bundle with FOG2:Medieval.
So you can play strategically and then command the troups you built for war on a tactical map yourself.
Adds so much enjoyment to see your expensive knights in action and really use them to win a huge battle.
Id say in this combo of those two games which is available as a bundle, it is= a great Total War substitute for me.
I liked FoG Medieval, though i always missed the grand campaign. Battles are fun, but i need the context. When this game was announced, i knew that the time has come.
Yet, i forgot about this game completely. It was not really advertised, i didn't even knew it is out. A few days ago i picked it up, and now i have my new favourite grand strategy game.
Because the game is very good. Some of my favourtites:
- building new buildings cost infrastructure points produced locally.
- regional decisions is a breath of fresh air. It works like a card system, you get a new one every turn. The frequency is dependent on the player situation though, certain buildings or other factors will affect what decision you get next turn
- battles are awesome combined with FoG medieval
- I mlike the diplomatic options (you can ask for troops, money, trade regions, cooperation, aliance, there are many trhings)
- Resources makse so much sense. You can produce certain resources in your regions that can be exported to other regions where there is a need for it. It costs some money to export so it is worth thinking a bit when building up provinces. You can even export to other coutnries and import too if you need certain resources. Overall this system is very engaging.
- Graphics is completely fine, i prefer simple graphics with good depth more than the opposite of this.
Bad: sometimes it is hard to see what's going on ,some basic information might be missing on the ui. It was hard to figure out unit upkeeps, auto population management makes the resource incomes fluctuate too much until i figured it out. I am playing as William the Conqueror / Normandy right now, i was supposed to be a duke in France but i cannot see this info anywhere. When i want to become a vassal of France i can see the button disabled with a tooltip saying i'm probably already a vassal or maybe there are other resons why it is disabled, but i don't know. These are just small quality of life issues that are easy to solve.
If you plan to port battles to Field of Glory Medieval, i'd recommend buying it on Steam instead as it can automatically load the game for you while here it just takes you back to Galaxy and you have to manually load it.
Also, im using an old i5 because my main gaming PC broke down last year. Turn times are long if you have older hardware but it wont be an issue on newer processors.
*review coming from a long time veteran of this type of game, with 20 thousands hours+ on both Total War games, Crusadesr Kings 3, and others. (TW and CK hereafter for short)
i get the impression that this game wanted to be something a little in between TW and CK, which is not a bad idea at all, but failed, and ended up instead being something that combines the worst aspects of both franchises into a single game, with none of the good parts...
it's not a dumpster fire or anything, in fact, there isn't anything particularily awful about it, but it just feel so, so dull and lame... this game could have been good in early 2000's but nowadays?
you get none of the cool playable real time battles and army composition strategy that are TW's focus, and also none of the kingdom management, vassal politics, and character roleplaying that are CK's focus.
instead, it seems like their main focus here is...to try to play SimCity in a Total War campaign map (?)
at least, that's what i'm guessing, because seriously, i have never seen a grand strategy game with a building roaster so bloated and inflated as this, and other aspacts of the game seems a secondary focus at most.
there is like 25 buildings for agriculture, 25 others for fortification, 30+ for recruiting, and as many for religion, authority, economy, ressources, etc etc...
and yes... you guessed it... Most of those buildings are either useless or redundant because they all overlap each other in what they do.
having more choices doesn't nessesarily equals more strategies or deeper gameplay, in this case, i feel it just creates bloat: complexity, only for the sake of complexity.
There are some great ideas that i like a lot too (like how the population in each region is represented according to the different castes of medieval society and you can set a % of each group to work different task as neeeded, and change that each turn, that's very cool and nifty actually)...but that's not enough to save my interest the game.
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