Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters...
Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Game is good for what it advertises as. For how far in the game I am (9-10 hours), the biggest problem I've had is the controller support that, despite being recommended by the developers, doesn't work. Directional buttons do not work properly, which makes it impossible to play with a controller
I had a great time playing this game. Felt just like Final Fantasy Tactics but a little different. One of my favorite aspects is that you get a certain number of items (that you can increase) and they replenish each battle, that way you don't have to hold onto items "until you really need them" like some other games. I haven't replayed it yet but i will do i can try out different strategies and classes. Highly recommended. I didn't play it without the dlc so i don't know about the vanilla experience but i can say that the monsters are good to have and hunts for monsters are fun so i recommend getting the dlc with it. Works with a controller perfectly, xinput Xbox One controller is what i used, i can't speak for a Dualshock 4 but you can at least get an xinput wrapper if it doesn't work.
This is a very nice strategy game based on the frame of Final Fantasy Tactics and Tactics Ogre. The combat system improves many flaws of its predecessors, making classes and items way more balanced. Though some classes are clearly better than others, most classes have some very powerful abilities and can be combined in many different ways. Some combats can be quite challenging, since the AI uses these combinations very well (but the final boss battle is disappointingly easy). Even the unique classes some characters have access to are reasonably fair. Thus, you will not have an Orlandu completely breaking the balance of the game.
The only thing I did not like was the possibility of drowning characters in water. Some classes cannot swim and drown (instant death) if they fall in the water. This can be achieved by some skills that either push the character back or swap places between characters (and some enemies can even teleport then directly in the water!). Though you can benefit from this feature as well by drowning enemies, the AI uses and abuses this cheap trick whenever it can and that is quite annoying. But, nothing that jeopardizes the game. It is just very annoying when you go blindly in a scenario and this scenario provides multiple opportunities for the enemy to drown your characters (usually your healer)...
The story is OK. Nothing exceptional. There are no plot twists or anything that will surprise you and keep you engaged. Everything is exactly as it looks in the first time it is shown. The one who appears as a good guy is the good guy and the one who appears as a bad guy is the bad guy. Basically no grey zones or complexity. But it is good enough to not bore or irritate you and sometimes it is even a bit entertaining.
All in all, I had a great time playing this game and I would definitely recommend it for fans of the genre.
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