Posted on: April 28, 2025

AgentBirdnest
Verified ownerGames: 1128 Reviews: 3
Outstandingly unremarkable
When I first played Project Origin in 2010, I called it a terrible sequel, a bad horror game, but a decent action game on its own. Replaying it fifteen years later, the "decent action" hasn't stood the test of time, and I'd amend my statement to call it a "quite weak" action game. If you liked FEAR, then get your hopes way down for this. Everything that made FEAR amazing is extremely dulled down in Project Origin, and the game suffers significantly from being a console-focused title. The game's "horror" just falls flat. Unlike FEAR, Project Origin couldn't get me to jump even once. The jump scares are cheap and poorly placed, with lame music cues. The overall atmosphere never feels as creepy. The new paranormal thing is... an awkward mind controlled tentacles that come out of the floor? For reasons. The story is stupid, and isn't worth mentioning in a 2,000-char review. As for gameplay: it still has slow-motion and melee attacks. Combat feels clunkier, with a 3-second sprint that keeps pushing you forward for a few meters after you let go of the button. The ability to "flip over" objects for cover will probably go unused (and often does little more than turn a file cabinet 90°.) Weapons feel and sound weaker, and the shotgun is pathetic. AI is okay, but too often stifled by constrictive level design. The one area that has any improvements is graphics, but it also suffers some setbacks. We get some ambient occlusion, higher-res textures, and some decent lighting effects. But on the flipside, shadows are worse (the flashlight doesn't cast shadows), effects and physics are lessened, and some new graphical "features" just look bad. Depth of field is finicky and ugly, and can't be turned off - nor can lens effects like bloom and water on the screen. The HUD is particularly offensive, with a permanent frame around the screen, a crosshair hit indicator, and enemies that glow brightly when you turn on slow motion. Don't waste your time. There was only one FEAR game.
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