Includes F.E.A.R. 2: Project Origin and its addon F.E.A.R.2: Reborn
A routine assignment to locate the president of Armacham Technology Corporation in connection with an unfolding hostage crisis turns into a desperate battle for survival after an explosion decimates the city and unleashes Alma Wade...
Includes F.E.A.R. 2: Project Origin and its addon F.E.A.R.2: Reborn
A routine assignment to locate the president of Armacham Technology Corporation in connection with an unfolding hostage crisis turns into a desperate battle for survival after an explosion decimates the city and unleashes Alma Wade, the terrifying supernatural menace at the center of Armacham’s highly classified Project Origin. As Alma’s power swells out of control, special forces Sgt. Michael Becket and his squad must battle through an apocalyptic landscape of shattered buildings and buckled streets in search of clues for how to destroy her. The more Becket learns about Armacham’s secret experiments and reckless agenda, the more he begins to suspect that he’s somehow linked to the crisis and may be the only one capable of averting total disaster.
F.E.A.R.2: Reborn
Experience four brand new single-player levels in this additional DLC campaign for F.E.A.R.2! Coinciding with the events seen in the full game, you will experience the chaos of Alma’s aftermath from an entirely new point of view: that of Replica Soldier 813. Your mission begins with an orbital Powered Armor drop to reinforce your fellow Replica squad… But not everything is as it seems. Supernatural events run wild in the apocalyptic remains of Auburn. Another voice is beckoning you; contradicting orders from Replica command. Find out the answer to this, and many new questions, in the DLC campaign F.E.A.R.2: Reborn!
Strategic environmental combat opportunities available to both you and your enemies
Slow time using your character's enhanced reflexes
In your face close-quarter action in a variety of indoor and outdoor environments
Battle all-new enemies that employ advanced combat tactics
Test your nerves and face your FEARS as you battle new characters and unravel a terrifying mystery
Utilize the world interaction enhancements to create instant cover or remove obstacles
Play with and against friends in multiplayer competition
Enhanced graphics engine takes action horror to new heights through enhanced visuals and effects
Enemies behave realistically and use the environment against you through vastly enhanced enemy Artificial Intelligence
Maintains the authenticity of the Alma storyline and players will know this is the only place to continue the saga
NOTE: Online multiplayer is no longer available. Multiplayer is available only via a LAN connection.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
NOTE: Online multiplayer is no longer available. Multiplayer is available only via a LAN connection.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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DRM FREE. No activation or online connection required to play.
FEAR And FEAR 2 are really interesting games. Wear headphones. Play at night. Be creeped out. The way it randomly turns into a psychotic dementia episode of real imagination is startling.
F.E.A.R.. It's great. The Extraction Point expansion. also great. F.E.A.R. 2? Honestly fantastic as well.
F.E.A.R. 2 is consolised and actionised, but nowhere near the extent of its B-team followup, as it displays a willingness to take the original's horror and bleakness and push it to its furthest excesses. Michael Beckett's ill-conceived and ultimately futile attempt to kill Alma Wade is loaded with the bleakest atmosphere of the series, some of the most frightening setpieces in game history, and a genuinely unnerving and shocking downer ending. It's a dark, mature story which IMO is handled even better than F.E.A.R.'s and puts more modern games to shame.
Also, the gameplay still rocks; the combat has been simplified a fair bit, but it's still fun to blast through as the GOAP AI system which made F.E.A.R. so revolutionary is back for round 2, result in some genuinely fantastic firefights with Nathan Grigg's new score blaring in the background adding to the poetry. It's visceral, pulse-pounding and epic.
Overall, F.E.A.R. 2: Project Origin is the American remake to F.E.A.R.'s Japanese original: It takes the DNA and approaches it in a slightly different way whilst still being true to what made it so good to begin with, resulting in a more than confident follow-up to one of the best horror FPSs of all time. And honestly? I actually kind of prefer it to the original, but that's just me. Pick up both games and see which one you prefer as they're both spectacular.
- Level design often resembles pictures from ArtStation, rather than, you know, a level which supposed to be designed for a player to play through. This applies to enemy spawns, their AI, geometry layout, pacing, etc. I'm not saying that level shouldn't be pretty, but the "design" part should always come first.
- Story is basically copied from FEAR 1 but with different characters.
- Hard mode is mostly frustrating, rather than hard. Every game flaw becomes obvious when playing on hard.
- The game is starting to show it's age. Bugs, weird animation glitches, graphic/audio glitches, bad mouse input, etc.
- Reborn DLC can be finished in about 30 minutes, which is hilarious.
Even with all that above, the game is highly recommended. Art style, direction and the soundtrack are unlike anything i've ever seen in other games. Shooting mechanic is mostly acceptable.
It might not have been the follow up that I would have wanted, but it still executes the formula well enough to be above the average 2010s single player FPS campaign. It's worth it when it's really cheap.
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