FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!
Did you ever want to reroute power to the shields, set phasers to stun,
or...
FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!
Did you ever want to reroute power to the shields, set phasers to stun,
or even eject the warp core? Well, now you can! In FTL, you experience the
atmosphere of running a spaceship trying to save the galaxy. It's a
dangerous mission, with every encounter presenting a unique challenge with
multiple solutions. What will you do if a heavy missile barrage shuts down
your shields? Reroute all power to the engines in an attempt to escape,
power up additional weapons to blow your enemy out of the sky, or take the
fight to them with a boarding party? This "spaceship simulation
roguelike-like" allows you to take your ship and crew on an adventure
through a randomly generated galaxy filled with glory and bitter defeat.
FTL's complex strategic gameplay allows you to give orders to your crew,
manage ship power distribution, and choose weapon targets in the heat of
battle. You will encounter unique alien lifeforms and technology. You can
upgrade your ship and unlock new ones with the help of six diverse alien
races. Be the Captain you want: hundreds of text based encounters will
force you to make tough decisions. In the randomized galaxy each
play-through will feature different enemies, events, and results to your
decisions. Each time you play another challenging session of FTL: Faster Than Light, it won't be quite the same.
Unlimited adventures in the vast depths of unpredictable space.
A new randomized galaxy to explore each time you start a new game.
Quick play sessions (from 5 to about 90 minutes) will allow you to add that spaceship commander feeling to any of your days.
I'm surprised at how much I like (and am addicted to) this game. When FTL first came out I looked into it but was turned off by the screenshots... at the time it seemed to me that constantly looking at your spaceship from one viewpoint would get boring quickly. But the game kept gaining popularity and attention so I kept it on the radar. Eventually I decided to look more into the gameplay aspects and found out that it had some interesting elements: many ship upgrades/unlocks, random events, limited time in each zone, and a repeatable end goal (destroying the enemy flagship). I picked it up when it went on sale and ever since I have been hooked.
Being a fanatic of the Master of Orion 2 game, I decided to give this little baby a try. And, discovered this Sci-Fi ship to ship battle gem!
Although the graphics and gameplay are simple, the game's AI strategy challenges your intellect and the randomized exploration events are most entertaining. I still enjoy playing this three hour game over and over again.
Yes, I definitely recommend this game. FTL reinvigorated my interest in Indie video games.
worst "one more try" syndrome ever. I just had to make one more jump, one more fight, one more starting over cause my ship was reduced to scrap. Before i decided it was time to sleep, i already had to wake up. Before this game, i didnt even like indie games at all! You ccommand a ship and its crew, and try your best in surviving until you reach your destination. Lots of fighting and planning. Different types of guns, many races with different characteristics, and different ships relying on different playstyle. Buy this game, it's worth it.
I've simply put more hours into this game than in the (Dark, Demons') Souls games combined.
I'm not a big fan of deterministic rogue-likes, where often it's just a matter of data collection and action execution in the correct sequence or sequences. FTL is no rogue-like under this aspect.
It surely can be harsh without your playing exceptionally bad just because of the random factor. But the same factor brings you out of your comfort zone and sees you trying out new crazy stuff. if you're up for the challenge, that is.
It has cheese tactics here and there, weak AI (perhaps its biggest flaw yet) and some special event chains are harder to complete than "French-kissing a cobra" and surviving. But, but, but... it's delightful! Wonderfully simple yet attractive graphics (even better in Advanced Edition), hypnotizing soundtrack, manic ship to ship action, especially interesting with all the variety brought by AE and good pacing, thanks to the fleet pursuing you.
The game just works brilliantly. I didn't have any specific expectation when I first got around to playing it. Some hundreds of hours later, I can definitely say this one will stand the test of time.
Once you FTL, you can't stop!
Purchased this game on sale. Its one of those extremely frustrating yet fun?(err) just gotta keep trying-games. Overly punishing and as other reviewers have noted once your ship has been boarded by multiple enemies(early and often) its pretty much game over. As soon as you painstakingly earn enough points to start with better ships it gets a little better because they automatically start better equipped and the AI doesn't seem to punish you too much for having a better craft. Old school saves means simple mistakes will nullify any progress made and requiring a restart and lots of "I'm never playing this %#*$*! game again" moments. However, I do come back and die-die again. Good game if you want something quick for 15-20 minute stretches and cursing fits.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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