Posted on: June 18, 2025

Olaf_Merchant
Games: 498 Reviews: 5
Unpolished potential
I could get on board with the imposed handicap to the PC to some extent, although getting rid of a -30% dmg reduction to all your attacks seems to be inordinately long-winded. And maybe with the scarce ammunition and med supplies; if anything, F4 had these too much in abundance, much like the power armours popping up left and right. However, the game lost me after it failed spectacularly on delivering on my favourite feature, settlements- they are buggy beyond console commands, and really shouldn't be in the game as they stand. Also, moving around the world map is exceedingly railroaded- there is often only one way forward, and any other route is often blocked by rubble, giant barricades or walls offering no reason to this other than making sure the player moves thru the map like a theme park ride. Invisible walls will be sure to catch you if you happen to wiggle thru some small opening or a hill in hopes of traversing to another district. For the positive, I did rather like the worldbuilding and lore that the dev team managed to conjure to London; most of the sites seemed properly hand-built, unlike the generic Bethesda mess of interiors. The Cthulhu-mythos references and influence is evident, and for the most part the dialogue and delivery are good, as is the sound world, setting a very nice atmosphere. As much as I try to like the mod, it does pose a multitude of technical issues, which one can only hope that the devs can address in future patches; currently, the game is not enjoyable. In the short time I've played, I've become perspective locked (couldn't look around) almost as often as I've interacted with a computer terminal; the ample bolt-lock weapons seem to cause the game to hang in VATS as the slow reload often allows hostiles to just waltz out of firing range into cover, and the aforementioned completely busted settlement feature was a disappointment. Still, if these issues are fixed, London might be quite enjoyable.
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